39 lines
1 KiB
TeX
39 lines
1 KiB
TeX
[walker@ignore]
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wounded = wounded@no_wound
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def_state_standing = threat_na
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def_state_moving = assault
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meet = no_meet
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use_camp = false
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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;Wounded - no wounds
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[wounded@no_wound]
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hp_state = 0 | wounded_heavy@help_heavy
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hp_state_see = 0 | wounded_heavy@help_heavy
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hp_victim = 0 | nil
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hp_cover = 0 | false
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hp_fight = 0 | false
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[logic]
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active = smartcover@strelok
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[smartcover@strelok]:walker@ignore
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cover_name = pri_a28_heli_cover_32
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combat_ignore_cond = true
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meet = no_meet
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on_info = {+pri_a28_team_heli_run} walker@strelok_run
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on_info2 = {+pri_a28_strelok_dead} %=destroy_object%
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[walker@strelok_run]:walker@ignore
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path_walk = pri_a28_cutscene_strelok_away
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def_state_moving = sneak_run
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meet = no_meet
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on_game_timer = 20 | {-pri_a28_actor_heli_run} %+pri_a28_actor_heli_run%
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on_info = {+pri_a28_show_freeplay_dialog} %=destroy_object%
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