e4s-sdk/gamedata/configs/scripts/jupiter/jup_b19_freedom_yar.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_b19_freedom_yar]
active = animpoint@start
suitable = {=check_npc_name(jup_b19_freedom_yar)}
prior = 200
post_combat_time = 5,5
on_death = death
[animpoint@start]
cover_name = jup_a6_animpoint_yar
use_camp = false
on_info = {+jup_b19_yar_switch_smart_terrain} animpoint@back
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded
[animpoint@back]
cover_name = jup_a6_animpoint_yar
use_camp = false
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@back_done
combat_ignore_cond = {=npc_in_zone(jup_a6_sr_light)} true, {=check_enemy_name(jup_b19_zombied_)} true
meet = no_meet
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded
[animpoint@back_done]
cover_name = jup_a6_animpoint_yar
use_camp = false
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded
[wounded]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false
[danger]
ignore_distance = 0
[death]
on_info = %+jup_b19_yar_enemy_or_dead%