e4s-sdk/gamedata/configs/scripts/jupiter/jup_b202_stalker_barmen.ltx
2026-06-17 23:06:51 +03:00

35 lines
982 B
TeX

[logic@stalker_barmen]
suitable = {=check_npc_name(jup_a6_stalker_barmen)} true
trade = misc\trade\trade_jup_b202_stalker_barmen.ltx
prior = 200
active = animpoint@barmen
can_select_weapon = false
level_spot = trader
[animpoint@barmen]
cover_name = jup_a6_animpoint_barmen
avail_animations = animpoint_stay_table
use_camp = false
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {!npc_in_zone(jup_a6_sr_barmen)} %=teleport_npc(jup_a6_barmen_spawn)%
out_restr = jup_a6_sr_noweap
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_snd_hello = jup_a6_stalker_barmen_greeting
close_snd_bye = jup_a6_stalker_barmen_farewell
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false