e4s-sdk/gamedata/configs/scripts/jupiter/jup_b202_stalker_zulus.ltx
2026-06-17 23:06:51 +03:00

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; ñþäà Çóëóñà íå ïåðåâîäèòü
[animpoint@zulus_basic]
cover_name = jup_b15_sc_zulus
avail_animations = jup_b15_zulus_sit_idle
combat_ignore_cond = true
on_info33 = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
combat_ignore_keep_when_attacked = true
invulnerable = true
use_camp = false
meet = meet
out_restr = jup_a6_sr_noweap_zulus
reach_distance = 2
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[logic@stalker_zulus]
suitable = {=check_npc_name(jup_b15_zulus)} true
prior = 200
active = animpoint@zulus_home
[animpoint@zulus_home]:animpoint@zulus_basic
reach_movement = sprint
on_actor_in_zone = jup_b15_logic | {+jup_b218_gather_squad} animpoint@b15, {+jup_b218_pripyat_group_gathering} animpoint@wait
on_info = {-jup_b15_zulus_has_vodka} %=spawn_object_in(vodka:jup_b15_zulus) +jup_b15_zulus_has_vodka%
[animpoint@b15]:animpoint@zulus_basic
on_info = {+jup_b15_come_to_und_told} animpoint@drink
on_actor_not_in_zone = jup_b15_logic | animpoint@zulus_home
[animpoint@drink]:animpoint@zulus_basic
avail_animations = jup_b15_zulus_sit_idle_short
on_info2 = {+jup_b15_actor_drink} animpoint@drink_anim
on_info3 = {+jup_b15_cameff_end} animpoint@wait %=play_sound(jup_b15_zulus_ready) +jup_b218_pripyat_group_gathering%
on_info4 = {-jup_b15_actor_drink +jup_b15_zulus_drink_anim_info} %-jup_b15_zulus_drink_anim_info%
meet = meet@drink
[animpoint@drink_anim]:animpoint@zulus_basic
avail_animations = jup_b15_zulus_sit_drink
on_info = {+jup_b15_zulus_drink_anim_info} animpoint@drink
on_game_timer = 180 | {-jup_b15_zulus_drink_anim_info} %+jup_b15_zulus_drink_anim_info%
meet = no_meet
[animpoint@wait]:animpoint@zulus_basic
on_info2 = {+jup_b218_vano_tp +jup_b218_pause_done -jup_b218_zulus_see_vano} animpoint@timer %+jup_b218_zulus_see_vano -jup_b218_pause_done%
on_info3 = {+jup_b218_sokolov_tp +jup_b218_pause_done -jup_b218_zulus_see_sokolov} animpoint@timer %+jup_b218_zulus_see_sokolov -jup_b218_pause_done%
on_info4 = {+jup_b218_monolith_fr_tp +jup_b218_pause_done -jup_b218_zulus_see_monolith} animpoint@timer %+jup_b218_zulus_see_monolith -jup_b218_pause_done%
on_info5 = {+jup_b218_monolith_du_tp +jup_b218_pause_done -jup_b218_zulus_see_monolith} animpoint@timer %+jup_b218_zulus_see_monolith -jup_b218_pause_done%
[animpoint@timer]:animpoint@zulus_basic
on_game_timer = 50 | {+jup_b218_vano_tp -jup_b218_vano_tp_pause} animpoint@vano %+jup_b218_vano_tp_pause =enable_ui%, {+jup_b218_sokolov_tp -jup_b218_sokolov_tp_pause} animpoint@sokolov %+jup_b218_sokolov_tp_pause =enable_ui%, {+jup_b218_monolith_fr_tp -jup_b218_monolith_fr_tp_pause} animpoint@monolith %+jup_b218_monolith_fr_tp_pause =enable_ui%, {+jup_b218_monolith_du_tp -jup_b218_monolith_du_tp_pause} animpoint@monolith %+jup_b218_monolith_du_tp_pause =enable_ui%
[animpoint@vano]:animpoint@zulus_basic
meet = meet@vano
on_info2 = {+jup_b15_zulus_group_stalker_start_told} animpoint@wait
[animpoint@sokolov]:animpoint@zulus_basic
meet = meet@sokolov
on_info2 = {+jup_b15_zulus_group_soldier_start_told} animpoint@wait
[animpoint@monolith]:animpoint@zulus_basic
meet = meet@monolith
on_info2 = {+jup_b15_zulus_group_monolith_start_told} animpoint@wait
[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
close_snd_hello = {+jup_b218_gather_squad} jup_b15_zulus_greeting, nil
close_snd_bye = nil
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false
[meet@drink]:meet
use = {+jup_b15_can_talk} self, true
allow_break = false
[meet@vano]:meet
use = {!actor_enemy} self
meet_dialog = jup_b15_zulus_group_stalker_start
[meet@sokolov]:meet
use = {!actor_enemy} self
meet_dialog = jup_b15_zulus_group_soldier_start
[meet@monolith]:meet
use = {!actor_enemy} self
meet_dialog = jup_b15_zulus_group_monolith_start