e4s-sdk/gamedata/configs/scripts/jupiter/jup_b209_snork_3.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_b209_snork_3]
suitable = {=target_squad_name(jup_b209_squad_snork_up) -jup_b209_snork_3_death} true
active = mob_home@_3
monster_job = true
prior = 100
on_death = death
[mob_home@_3]
path_home = snork_home_up
home_min_radius = 5
home_max_radius = 10
on_timer = 15000 | mob_walker@3
combat_ignore_cond = true
[mob_walker@3]
path_walk = snork_3_walk
path_look = snork_3_jump
on_signal = snork_3 | mob_jump@3
combat_ignore_cond = true
[mob_jump@3]
path_jump = snork_3_jump
ph_jump_factor = 1
offset = 0,0,0
on_signal = jumped | mob_home@3
combat_ignore_cond = true
[mob_home@3]
path_home = snork_home
home_min_radius = 10
home_max_radius = 20
aggressive = true
[death]
on_info = %+jup_b209_snork_3_death%