e4s-sdk/gamedata/configs/scripts/jupiter/jup_b209_snork_5.ltx
2026-06-17 23:06:51 +03:00

35 lines
753 B
TeX

[logic@jup_b209_snork_5]
suitable = {=target_squad_name(jup_b209_squad_snork_up) -jup_b209_snork_5_death} true
active = mob_home@_5
monster_job = true
prior = 100
on_death = death
[mob_home@_5]
path_home = snork_home_up
home_min_radius = 5
home_max_radius = 10
on_timer = 15000 | mob_walker@5
combat_ignore_cond = true
[mob_walker@5]
path_walk = snork_5_walk
path_look = snork_5_jump
on_signal = snork_5 | mob_jump@5
combat_ignore_cond = true
[mob_jump@5]
path_jump = snork_5_jump
ph_jump_factor = 1
offset = 0,0,0
on_signal = jumped | mob_home@5
combat_ignore_cond = true
[mob_home@5]
path_home = snork_home
home_min_radius = 10
home_max_radius = 20
aggressive = true
[death]
on_info = %+jup_b209_snork_5_death%