e4s-sdk/gamedata/configs/scripts/jupiter/jup_b218_gathered_squad_jobs.ltx
2026-06-17 23:06:51 +03:00

115 lines
3.8 KiB
TeX

[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false
;*******************************
[logic@jup_b218_vano_in_suit]
suitable = {=check_npc_name(jup_b218_vano_in_suit)}
prior = 200
active = walker@vano_arrive
[walker@vano_arrive]
path_walk = jup_b218_squad_member_arrive_walk
path_look = jup_b218_squad_member_arrive_look
def_state_standing = ward_noweap
meet = no_meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_game_timer = 50 | animpoint@vano_tower %=actor_friend%
out_restr = jup_a6_sr_noweap_zulus
on_info = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@vano_tower]
cover_name = jup_b218_sc_vano
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap_zulus
on_info = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
;*******************************
[logic@jup_b218_monolith_squad_leader]
suitable = {=check_npc_name(jup_b4_monolith_squad_leader_duty_mon_skin) +jup_b218_monolith_hired} true, {=check_npc_name(jup_b4_monolith_squad_leader_freedom_mon_skin) +jup_b218_monolith_hired} true;, {=check_npc_name(jup_b4_monolith_squad_leader_freedom) +jup_b218_monolith_hired} true
prior = 200
active = walker@monolith_arrive
[walker@monolith_arrive]
path_walk = jup_b218_squad_member_arrive_walk
path_look = jup_b218_squad_member_arrive_look
on_info66 = {-jup_b218_monolith_new_friend} %+jup_b218_monolith_new_friend =actor_friend%
def_state_standing = ward_noweap
meet = no_meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_game_timer = 50 | animpoint@monolith_tower
out_restr = jup_a6_sr_noweap_zulus
on_info = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@monolith_tower]
cover_name = jup_b218_sc_monolith
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap_zulus
on_info = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
;*******************************
[logic@jup_b218_sokolov_sci]
suitable = {=check_npc_name(pri_a15_sokolov_sci)}
prior = 200
active = walker@sokolov_arrive
[walker@sokolov_arrive]
path_walk = jup_b218_squad_member_arrive_walk
path_look = jup_b218_squad_member_arrive_look
def_state_standing = ward_noweap
meet = no_meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_game_timer = 50 | animpoint@sokolov_tower
out_restr = jup_a6_sr_noweap_zulus
on_info = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@sokolov_tower]
cover_name = jup_b218_sc_sokolov
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap_zulus
on_info = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false