35 lines
2.6 KiB
TeX
35 lines
2.6 KiB
TeX
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; gen section
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[sr_idle@jup_b47_gen]
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on_info = {+jup_a9_dogs_normal_dead !squad_exist(jup_a9_dogs_normal) =dist_to_story_obj_ge(jup_b47_smart_terrain:180)} %=create_squad(jup_a9_dogs_normal:jup_b47) -jup_a9_dogs_normal_dead%
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; work section
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[logic]
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active = sr_idle@jup_b47_spawn_docs
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[sr_idle@jup_b47_spawn_docs]
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on_info = sr_idle@jup_b47_wait_actor %=set_counter(jup_b47_bunker_guard_dead:0)%
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[sr_idle@jup_b47_wait_actor]:sr_idle@jup_b47_gen
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on_info2 = {+jup_b47_jupiter_products_start -jup_b47_jupiter_products_gived} %+jup_b47_jupiter_products_gived =give_task(jup_b47_jupiter_products)%
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on_info3 = {=actor_has_item(jup_b47_merc_pda) -jup_b47_actor_pick_pda} %+jup_b47_actor_pick_pda%
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on_info4 = {+jup_b47_bunker_guards_started -jup_b47_bunker_guards_gived} %+jup_b47_bunker_guards_gived =give_task(jup_b47_bunker_guards)%
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on_info5 = {+jup_a6_freedom_leader_bunker_guards_work -jup_a6_freedom_leader_bunker_guards_spawned} %+jup_a6_freedom_leader_bunker_guards_spawned =create_squad(jup_b47_bunker_guard_freedom:jup_b41)%
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on_info6 = {+jup_a6_duty_leader_bunker_guards_work -jup_a6_duty_leader_bunker_guards_spawned} %+jup_a6_duty_leader_bunker_guards_spawned =create_squad(jup_b47_bunker_guard_duty:jup_b41)%
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on_info7 = {+zat_b103_lost_merc_leader_bunker_guards_work -zat_b103_lost_merc_leader_bunker_guards_spawned} %+zat_b103_lost_merc_leader_bunker_guards_spawned =create_squad(jup_b47_bunker_guard_lost_merc:jup_b41)%
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on_info8 = {+zat_b7_stalker_squad_leader_bunker_guards_work -zat_b7_stalker_squad_leader_bunker_guards_spawned} %+zat_b7_stalker_squad_leader_bunker_guards_spawned =create_squad(jup_b47_bunker_guard_stalker_leader:jup_b41)%
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on_info9 = {+jup_b47_merc_leader_regret =dist_to_story_obj_ge(jup_b47_merc_guard_squad:180) =squad_exist(jup_b47_merc_guard_squad) -jup_b47_attack_squad_removed} %+jup_b47_attack_squad_removed =remove_squad(jup_b47_merc_guard_squad)%
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on_info10 = {+jup_b47_actor_pick_docs -jup_b47_no_bunker_guard =squad_exist(jup_b47_merc_guard_squad)} sr_idle@jup_b47_say_to_actor %=teleport_squad(jup_b47_merc_guard_squad:jup_b47_merc_guard_attak_spown) =create_squad_member(jup_b47_merc_06:jup_b47_merc_guard_squad:jup_b47_merc_guard_attak_spown) =create_squad_member(jup_b47_merc_07:jup_b47_merc_guard_squad:jup_b47_merc_guard_attak_spown) =set_squad_enemy_to_actor(jup_b47_merc_guard_squad)%
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on_info11 = {!squad_exist(jup_b47_merc_guard_squad) +jup_b47_products_info_complite +jup_b47_bunker_guards_complite} sr_idle@jup_b47_end
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[sr_idle@jup_b47_say_to_actor]
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on_actor_outside = sr_idle@jup_b47_wait_actor %+jup_b47_merc_leader_regret +jup_b47_no_bunker_guard%
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[sr_idle@jup_b47_end]:sr_idle@jup_b47_gen
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