47 lines
1.2 KiB
TeX
47 lines
1.2 KiB
TeX
[logic@jup_b6_scientist_tech]
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suitable = {=check_npc_name(jup_b6_scientist_tech)} true
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prior = 200
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active = animpoint@stand
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level_spot = mechanic
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[walker@firstmeet]
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path_walk = med_walk
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path_look = med_look
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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meet = meet
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out_restr = jup_b41_sr_light
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[animpoint@stand]
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cover_name = jup_b41_animp_novikov
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avail_animations = jup_b41_novikov_stand
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use_camp = false
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meet = meet
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on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_med_walk)%
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on_info2 = {!talking} %-jup_b6_about_new_up_hide%
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out_restr = jup_b41_sr_light
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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reach_distance = 2
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet]
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close_snd_hello = jup_b6_scientist_medic_greeting
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close_snd_bye = jup_b6_scientist_medic_farewell
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_distance = 3
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use = {=actor_enemy} false, true
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allow_break = false
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meet_on_talking = false
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