e4s-sdk/gamedata/configs/scripts/jupiter/jup_b6_scientist_tech.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_b6_scientist_tech]
suitable = {=check_npc_name(jup_b6_scientist_tech)} true
prior = 200
active = animpoint@stand
level_spot = mechanic
[walker@firstmeet]
path_walk = med_walk
path_look = med_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = meet
out_restr = jup_b41_sr_light
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@stand]
cover_name = jup_b41_animp_novikov
avail_animations = jup_b41_novikov_stand
use_camp = false
meet = meet
on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_med_walk)%
on_info2 = {!talking} %-jup_b6_about_new_up_hide%
out_restr = jup_b41_sr_light
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
reach_distance = 2
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_snd_hello = jup_b6_scientist_medic_greeting
close_snd_bye = jup_b6_scientist_medic_farewell
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false