e4s-sdk/gamedata/configs/scripts/pripyat/pri_a16_medic.ltx
2026-06-17 23:06:51 +03:00

31 lines
757 B
TeX

[logic@pri_a16_medic]
suitable = {-pri_a25_task_start -pri_b305_fifth_cam_end =check_npc_name(pri_a25_base_medic)} true
prior = 200
active = animpoint@base
level_spot = medic
[animpoint@base]
cover_name = pri_a16_animp_medic
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = meet
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
[meet]
close_snd_hello = nil
close_snd_bye = nil
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, true
trade_enable = false
allow_break = false
meet_on_talking = false