32 lines
1,020 B
TeX
32 lines
1,020 B
TeX
[logic]
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active = walker@start
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[walker@start]
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meet = no_meet
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use_camp = false
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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path_walk = pri_a25_smart_terrain_cutscene_actor_walk
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path_look = pri_a25_smart_terrain_cutscene_actor_look
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def_state_standing = wait_rac
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on_game_timer = 60 | walker@talk_rac_actor
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[walker@talk_rac_actor]
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meet = no_meet
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use_camp = false
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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path_walk = pri_a25_smart_terrain_cutscene_actor_walk
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path_look = pri_a25_smart_terrain_cutscene_actor_look
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def_state_standing = wait_rac
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on_signal = sound_end | %+pri_a25_actor_all_doors_locked_snd_end%
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on_info = %=play_sound(pri_a25_actor_all_doors_locked)%
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on_info2 = {+pri_a25_destr_cutsc_actor} %=destroy_object%
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