e4s-sdk/gamedata/configs/scripts/pripyat/pri_a28_center_radio.ltx
2026-06-17 23:06:51 +03:00

51 lines
No EOL
2.1 KiB
TeX

[logic]
active = sr_idle@base_radio_snd_1
[sr_idle@base_radio_snd_1]
on_info = {+pri_a28_center_koval_base_talk} sr_idle@base_radio_snd_2
[sr_idle@base_radio_snd_2]
on_game_timer = 50 | %=play_sound(pri_a28_center_to_colonel_1)%
on_signal = sound_end | sr_idle@base_radio_snd_3 %+pri_a28_center_to_colonel_1_sound_end%
[sr_idle@base_radio_snd_3]
on_info = {+pri_a28_colonel_to_center_1_sound_end} sr_idle@base_radio_snd_4
[sr_idle@base_radio_snd_4]
on_game_timer = 10 | %=play_sound(pri_a28_center_to_colonel_2)%
on_signal = sound_end | sr_idle@base_radio_snd_5 %+pri_a28_center_to_colonel_2_sound_end%
[sr_idle@base_radio_snd_5]
on_info = {+pri_a28_colonel_to_center_2_sound_end} sr_idle@base_radio_snd_6
[sr_idle@base_radio_snd_6]
on_game_timer = 10 | %=play_sound(pri_a28_center_to_colonel_3)%
on_signal = sound_end | sr_idle@base_radio_snd_7 %+pri_a28_center_to_colonel_3_sound_end%
[sr_idle@base_radio_snd_7]
on_info = {+pri_a28_ssu_to_actor_1_sound_begin} %=play_sound(pri_a28_ssu_to_actor_1)%
on_signal = sound_end | sr_idle@base_radio_snd_8 %+pri_a28_ssu_to_actor_1_sound_end%
[sr_idle@base_radio_snd_8]
on_info = {+pri_a28_actor_to_ssu_1_sound_end} sr_idle@base_radio_snd_9
[sr_idle@base_radio_snd_9]
on_info = {-pri_a28_talk_ssu_tutorial} %+pri_a28_talk_ssu_tutorial =run_tutorial(talk_ssu)%
on_game_timer = 13 | %=play_sound(pri_a28_ssu_to_actor_2) =run_postprocess(black:2021:true)%
on_signal = sound_end | sr_idle@base_radio_snd_10 %+pri_a28_ssu_to_actor_2_sound_end%
[sr_idle@base_radio_snd_10]
on_info = {+pri_a28_actor_to_ssu_2_sound_end} sr_idle@base_radio_snd_11
[sr_idle@base_radio_snd_11]
on_game_timer = 30 | %=play_sound(pri_a28_ssu_to_actor_3)%
on_signal = sound_end | sr_idle@base_radio_snd_12 %+pri_a28_ssu_to_actor_3_sound_end%
[sr_idle@base_radio_snd_12]
on_info = {+pri_a28_actor_to_ssu_with_or_without_heli_info_sound_end} sr_idle@base_radio_snd_13
[sr_idle@base_radio_snd_13]
on_game_timer = 10 | %=play_sound(pri_a28_ssu_to_actor_5)%
on_signal = sound_end | sr_idle@nil %+pri_a28_ssu_to_actor_5_sound_end%
[sr_idle@nil]