e4s-sdk/gamedata/configs/scripts/pripyat/pri_a28_medic.ltx
2026-06-17 23:06:51 +03:00

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; Reference animpoint
[animpoint@a28_def]
cover_name = pri_a16_animp_medic
reach_movement = walk_noweap
out_restr = pri_a16_sr_noweap
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = meet
use_camp = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
abuse = false
use = true
close_snd_hello = nil
close_snd_bye = nil
allow_break = false
trade_enable = false
close_distance = 0
far_distance = 0
close_anim = nil
meet_on_talking = false
[logic@pri_a28_medic]
suitable = {+pri_b305_fifth_cam_end -pri_a28_update_task_cover_strelok =check_npc_name(pri_a25_base_medic)} true
prior = 200
post_combat_time = 0, 0
active = animpoint@a28
level_spot = medic
;--------------------------------------
; Waiting for evacuation start
[animpoint@a28]:animpoint@a28_def
on_info = {+pri_a28_colonel_to_center_3_sound_end} animpoint@a28_wait_near_door
;--------------------------------------
; Gathering group before evacuation
[animpoint@a28_wait_near_door]:animpoint@a28_def
avail_animations = animpoint_sit_normal_no_rnd