e4s-sdk/gamedata/configs/scripts/pripyat/pri_b306_ph_button.ltx
2026-06-17 23:06:51 +03:00

29 lines
964 B
TeX

[logic]
active = ph_idle@wait_for_start
[ph_idle@wait_for_start]
on_info = {+pri_b306_lift_generator_started} ph_idle@closed
nonscript_usable = false
[ph_idle@closed]
on_info = {=actor_has_item(zat_a23_labx8_key)} ph_idle@open
tips = tip_no_access_card
nonscript_usable = true
[ph_idle@open]
on_info = {!actor_has_item(zat_a23_labx8_key)} ph_idle@closed
tips = st_pri_b306_go_down
nonscript_usable = true
on_use = ph_idle@teleport %=scenario_autosave(st_save_uni_pri_to_labx8) +pri_b306_actor_to_lab =disable_ui =run_postprocess(fade_in)%
[ph_idle@teleport]
on_game_timer = 20 | ph_idle@in %=run_postprocess(black:3009:true) =teleport_actor(pri_b306_actor_lc_walk)%
[ph_idle@in]
on_info = {!actor_in_zone(pri_b306_sr_control)} ph_idle@wait %=run_postprocess(black:3009:true) =disable_ui%
[ph_idle@wait]
on_game_timer = 10 | ph_idle@out %=stop_postprocess(3009)%
[ph_idle@out]
on_game_timer = 10 | ph_idle@closed %=enable_ui%