428 lines
19 KiB
TeX
428 lines
19 KiB
TeX
;Guards
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[logic@zat_a2_guarder_1]
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active = walker@guarder_1
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suitable = {=check_npc_name(sim_default_stalker) =npc_in_zone(zat_a2_sr_noweap) !surge_started} true
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prior = 120
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[walker@guarder_1]
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path_walk = guarder_1_walk
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path_look = guarder_1_look
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on_info = {!actor_enemy =see_actor !npc_in_zone(zat_a2_sr_light) =actor_has_weapon =actor_in_zone(zat_a2_sr_noweap) =dist_to_actor_le(35)} remark@guarder_1
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combat_ignore_cond = {=npc_in_zone(zat_a2_sr_light)} true, {=check_enemy_name(bandit)} true, false
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out_restr = zat_a2_sr_noweap
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in_restr = zat_a2_sr_light
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use_camp = false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@guarder_1]
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anim = threat
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target = story | actor
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on_info = {-zat_a2_base_guard} %+zat_a2_base_guard =play_sound(zat_a2_base_guard)%
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on_game_timer = 75 | walker@guarder_1 %-zat_a2_base_guard%
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combat_ignore_cond = {=npc_in_zone(zat_a2_sr_light)} true, {=check_enemy_name(bandit)} true, false
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out_restr = zat_a2_sr_noweap
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in_restr = zat_a2_sr_light
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[logic@zat_a2_guarder_2]
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active = walker@guarder_2
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suitable = {=check_npc_name(sim_default_stalker) =npc_in_zone(zat_a2_sr_noweap) !surge_started} true
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prior = 100
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[walker@guarder_2]:walker@guarder_1
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path_walk = guarder_2_walk
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path_look = guarder_2_look
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on_info = {!actor_enemy =see_actor !npc_in_zone(zat_a2_sr_light) =actor_has_weapon =actor_in_zone(zat_a2_sr_noweap) =dist_to_actor_le(35)} remark@guarder_2
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[remark@guarder_2]:remark@guarder_1
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on_game_timer = 75 | walker@guarder_2
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[logic@zat_a2_guarder_3]
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active = walker@guarder_3
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suitable = {=check_npc_name(sim_default_stalker) =npc_in_zone(zat_a2_sr_noweap) !surge_started} true
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prior = 100
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[walker@guarder_3]:walker@guarder_1
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path_walk = guarder_3_walk
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path_look = guarder_3_look
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on_info = {!actor_enemy =see_actor !npc_in_zone(zat_a2_sr_light) =actor_has_weapon =actor_in_zone(zat_a2_sr_noweap) =dist_to_actor_le(35)} remark@guarder_3
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[remark@guarder_3]:remark@guarder_1
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on_game_timer = 75 | walker@guarder_3
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;Spartacus
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[logic@zat_b7_stalker_victim_leader]
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active = animpoint@zat_b7_stalker_victim_leader
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suitable = {=check_npc_name(zat_b7_stalker_victim_1) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 150
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[animpoint@zat_b7_stalker_victim_leader]
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reach_movement = walk_noweap
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cover_name = zat_a2_sc_zat_b7_stalker_victim_leader
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use_camp = false
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meet = meet@base_zat_b7_stalker_victim_leader
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = zat_a2_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet@base_zat_b7_stalker_victim_leader]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
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snd_on_use = {!dist_to_actor_le(3)} nil
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meet_on_talking = false
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;animpoints
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[logic@zat_a2_guarder_4]
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active = animpoint@guarder_4
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_guarder_5]
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active = animpoint@guarder_5
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_guarder_6]
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active = animpoint@guarder_6
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_1]
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active = animpoint@zat_a2_animp_1
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_2]
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active = animpoint@zat_a2_animp_2
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_3]
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active = animpoint@zat_a2_animp_3
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_4]
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active = animpoint@zat_a2_animp_4
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_5]
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active = animpoint@zat_a2_animp_5
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_6]
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active = animpoint@zat_a2_animp_6
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_7]
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active = animpoint@zat_a2_animp_7
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_8]
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active = animpoint@zat_a2_animp_8
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_9]
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active = animpoint@zat_a2_animp_9
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_10]
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active = animpoint@zat_a2_animp_10
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suitable = {=check_npc_name(sim_default) -zat_b14_stalkers_go_sim =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) +zat_b14_stalkers_go_sim =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_11]
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active = animpoint@zat_a2_animp_11
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_12]
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active = animpoint@zat_a2_animp_12
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_13]
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active = animpoint@zat_a2_animp_13
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_14]
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active = animpoint@zat_a2_animp_14
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_15]
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active = animpoint@zat_a2_animp_15
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_16]
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active = animpoint@zat_a2_animp_16
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_17]
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active = animpoint@zat_a2_animp_17
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_18]
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active = animpoint@zat_a2_animp_18
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 90
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[logic@zat_a2_animp_19]
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active = animpoint@zat_a2_animp_19
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_20]
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active = animpoint@zat_a2_animp_20
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[logic@zat_a2_animp_21]
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active = animpoint@zat_a2_animp_21
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 105
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[logic@zat_a2_animp_22]
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active = animpoint@zat_a2_animp_22
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suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(stalker_raider) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(zat_b14_stalker_) =npc_in_zone(zat_a2_sr_noweap)} true, {=check_npc_name(artefact_hunter) =npc_in_zone(zat_a2_sr_noweap)} true
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prior = 100
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[meet@zat_a2_animpoint_meet]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
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snd_on_use = {!dist_to_actor_le(3)} nil
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meet_on_talking = false
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[animpoint@zat_a2_animp_gen]
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reach_movement = walk_noweap
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use_camp = true
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meet = meet@zat_a2_animpoint_meet
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = zat_a2_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[animpoint@zat_a2_animp_gen_reach]:animpoint@zat_a2_animp_gen
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combat_ignore_keep_when_attacked = false
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invulnerable = false
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[animpoint@guarder_4]:animpoint@zat_a2_animp_gen
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cover_name = zat_a2_sc_guarder_4
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on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@guarder_4_reached
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[animpoint@guarder_5]:animpoint@zat_a2_animp_gen
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cover_name = zat_a2_sc_guarder_5
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meet = no_meet
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use_camp = false
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on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@guarder_5_reached
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[animpoint@guarder_6]:animpoint@zat_a2_animp_gen
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cover_name = zat_a2_sc_guarder_6
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meet = no_meet
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use_camp = false
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on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@guarder_6_reached
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[animpoint@zat_a2_animp_1]:animpoint@zat_a2_animp_gen_reach
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cover_name = zat_a2_animpoint_1
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on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_1_reached
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[animpoint@zat_a2_animp_2]:animpoint@zat_a2_animp_gen_reach
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cover_name = zat_a2_animpoint_2
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on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_2_reached
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[animpoint@zat_a2_animp_3]:animpoint@zat_a2_animp_gen_reach
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cover_name = zat_a2_animpoint_3
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on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_3_reached
|
|
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[animpoint@zat_a2_animp_4]:animpoint@zat_a2_animp_gen_reach
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cover_name = zat_a2_animpoint_4
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_4_reached
|
|
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[animpoint@zat_a2_animp_5]:animpoint@zat_a2_animp_gen_reach
|
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cover_name = zat_a2_animpoint_5
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_5_reached
|
|
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[animpoint@zat_a2_animp_6]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_6
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_6_reached
|
|
|
|
[animpoint@zat_a2_animp_7]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_7
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_7_reached
|
|
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|
[animpoint@zat_a2_animp_8]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_8
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_8_reached
|
|
|
|
[animpoint@zat_a2_animp_9]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_9
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_9_reached
|
|
|
|
[animpoint@zat_a2_animp_10]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_10
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_10_reached
|
|
|
|
[animpoint@zat_a2_animp_11]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_11
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_11_reached
|
|
|
|
[animpoint@zat_a2_animp_12]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_12
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_12_reached
|
|
|
|
[animpoint@zat_a2_animp_13]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_13
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_13_reached
|
|
|
|
[animpoint@zat_a2_animp_14]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_14
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_14_reached
|
|
|
|
[animpoint@zat_a2_animp_15]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_15
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_15_reached
|
|
|
|
[animpoint@zat_a2_animp_16]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_16
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_16_reached
|
|
|
|
[animpoint@zat_a2_animp_17]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_17
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_17_reached
|
|
|
|
[animpoint@zat_a2_animp_18]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_18
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_18_reached
|
|
|
|
[animpoint@zat_a2_animp_19]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_19
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_19_reached
|
|
|
|
[animpoint@zat_a2_animp_20]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_20
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_20_reached
|
|
|
|
[animpoint@zat_a2_animp_21]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_21
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_21_reached
|
|
|
|
[animpoint@zat_a2_animp_22]:animpoint@zat_a2_animp_gen_reach
|
|
cover_name = zat_a2_animpoint_22
|
|
on_info = {=npc_in_zone(zat_a2_sr_light)} animpoint@zat_a2_animp_22_reached
|
|
|
|
|
|
|
|
[animpoint@guarder_4_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_sc_guarder_4
|
|
|
|
[animpoint@guarder_5_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_sc_guarder_5
|
|
meet = no_meet
|
|
use_camp = false
|
|
|
|
[animpoint@guarder_6_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_sc_guarder_6
|
|
meet = no_meet
|
|
use_camp = false
|
|
|
|
[animpoint@zat_a2_animp_1_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_1
|
|
|
|
[animpoint@zat_a2_animp_2_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_2
|
|
|
|
[animpoint@zat_a2_animp_3_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_3
|
|
|
|
[animpoint@zat_a2_animp_4_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_4
|
|
|
|
[animpoint@zat_a2_animp_5_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_5
|
|
|
|
[animpoint@zat_a2_animp_6_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_6
|
|
|
|
[animpoint@zat_a2_animp_7_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_7
|
|
|
|
[animpoint@zat_a2_animp_8_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_8
|
|
|
|
[animpoint@zat_a2_animp_9_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_9
|
|
|
|
[animpoint@zat_a2_animp_10_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_10
|
|
|
|
[animpoint@zat_a2_animp_11_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_11
|
|
|
|
[animpoint@zat_a2_animp_12_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_12
|
|
|
|
[animpoint@zat_a2_animp_13_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_13
|
|
|
|
[animpoint@zat_a2_animp_14_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_14
|
|
|
|
[animpoint@zat_a2_animp_15_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_15
|
|
|
|
[animpoint@zat_a2_animp_16_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_16
|
|
|
|
[animpoint@zat_a2_animp_17_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_17
|
|
|
|
[animpoint@zat_a2_animp_18_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_18
|
|
|
|
[animpoint@zat_a2_animp_19_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_19
|
|
|
|
[animpoint@zat_a2_animp_20_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_20
|
|
|
|
[animpoint@zat_a2_animp_21_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_21
|
|
|
|
[animpoint@zat_a2_animp_22_reached]:animpoint@zat_a2_animp_gen
|
|
cover_name = zat_a2_animpoint_22
|