e4s-sdk/gamedata/configs/weapons/upgrades/w_bm16_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_bm16]
;Íàäåæíîñòü(1)10%
;---------------
cost = 100
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_firstc_bm16]
;Òî÷íîñòü(2)20%
;---------------
cost = 250
value = +20
fire_dispersion_base = -0.1 ;0.7
fire_dispersion_condition_factor = -0.5 ;15
[up_sect_secona_bm16]
;Óìåíüøåíèå âåñà
;---------------
cost = 100
value = -0.9
inv_weight = -0.9
crosshair_inertion = -0.25
PDM_disp_vel_factor = -0.05
PDM_disp_accel_factor = -0.05
[up_sect_seconc_bm16]
;Óäîáñòâî(2)15%
;--------------
cost = 250
value = +15
crosshair_inertion = -0.5
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.2
PDM_disp_accel_factor = -0.2
[up_sect_second_bm16]
;Îòäà÷à(2)-20%
;------------
cost = 250
value = -20
cam_dispersion = -1 ;0.7
cam_dispersion_inc = -1 ;0.7
cam_step_angle_horz = -1 ;0.7
zoom_cam_dispersion = -0.75 ;0.6
zoom_cam_dispersion_inc = -0.75 ;0.6
zoom_cam_step_angle_horz = -0.75 ;0.6
[up_sect_thirda_bm16]
;Íàäåæíîñòü(1)10%
;---------------
cost = 100
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_thirdc_bm16]
;Îòäà÷à(2)-20%
;------------
cost = 250
value = -20
cam_dispersion = -1 ;0.7
cam_dispersion_inc = -1 ;0.7
cam_step_angle_horz = -1 ;0.7
zoom_cam_dispersion = -0.75 ;0.6
zoom_cam_dispersion_inc = -0.75 ;0.6
zoom_cam_step_angle_horz = -0.75 ;0.6
[up_firsta_bm16]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_bm16
section = up_sect_firsta_bm16
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b1_name
description = st_up_bard_b1_descr
icon = ui_inGame2_upgrade_Obrez_1
[up_firstc_bm16]
scheme_index = 1, 0
known = 1
effects =
section = up_sect_firstc_bm16
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b2_name
description = st_up_bard_b2_descr
icon = ui_inGame2_upgrade_Obrez_2
[up_secona_bm16]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_bm16
section = up_sect_secona_bm16
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_a1_name
description = st_up_stvd_a1_descr
icon = ui_inGame2_upgrade_Obrez_3
[up_seconc_bm16]
scheme_index = 1, 1
known = 1
effects =
section = up_sect_seconc_bm16
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b2_name
description = st_up_stvd_b2_descr
icon = ui_inGame2_upgrade_Obrez_4
[up_second_bm16]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_second_bm16
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b3_name
description = st_up_stvd_b3_descr
icon = ui_inGame2_upgrade_Obrez_5
[up_thirda_bm16]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_bm16
section = up_sect_thirda_bm16
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_a1_name
description = st_up_autd_a1_descr
icon = ui_inGame2_upgrade_Obrez_6
[up_thirdc_bm16]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_bm16
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b1_name
description = st_up_autd_b1_descr
icon = ui_inGame2_upgrade_Obrez_7
[up_gr_firstab_bm16]
elements = up_firsta_bm16
[up_gr_firstcd_bm16]
elements = up_firstc_bm16
[up_gr_seconab_bm16]
elements = up_secona_bm16
[up_gr_seconcd_bm16]
elements = up_seconc_bm16, up_second_bm16
[up_gr_thirdab_bm16]
elements = up_thirda_bm16
[up_gr_thirdcd_bm16]
elements = up_thirdc_bm16