e4s-sdk/gamedata/configs/weapons/upgrades/w_desert_eagle_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_desert_eagle]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 600
value = +10
rpm = +30
[up_sect_firstc_desert_eagle]
;Îòäà÷à(2)-20%
;------------
cost = 1200
value = -20
cam_dispersion = -0.3 ;1.2
cam_dispersion_inc = -0.3 ;1.2
cam_step_angle_horz = -0.15 ;1.0
[up_sect_firste_desert_eagle]
;Òî÷íîñòü(3)30%
;---------------
cost = 1800
value = +30
fire_dispersion_base = -0.05
fire_dispersion_condition_factor = -1
[up_sect_firstf_desert_eagle]
;Îòäà÷à(3)-30%
;------------
cost = 1800
value = -30
cam_dispersion = -0.5 ;1.2
cam_dispersion_inc = -0.5 ;1.2
cam_step_angle_horz = -0.25 ;1.0
[up_sect_secona_desert_eagle]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 600
value = +10
bullet_speed = +40
[up_sect_seconc_desert_eagle]
;Íàäåæíîñòü(2)15%
;---------------
cost = 1200
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -2 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.00125 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.00125 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0025
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.025 ;0.03
[up_sect_secone_desert_eagle]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1800
value = +25
rpm = +70
[up_sect_seconf_desert_eagle]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1800
value = +30
bullet_speed = +80
fire_dispersion_base = -0.03
[up_sect_thirda_desert_eagle]
;Âåñ
;------------------
cost = 600
value = -0.7
inv_weight = -0.7
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.15
PDM_disp_accel_factor = -0.15
[up_sect_thirdc_desert_eagle]
;Óäîáñòâî(2)15%
;--------------
cost = 1200
value = +15
crosshair_inertion = -0.7
PDM_disp_base = -0.15
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
[up_sect_thirdd_desert_eagle]
;Îòäà÷à(2)-20%
;------------
cost = 1200
value = -20
cam_dispersion = -0.3 ;1.2
cam_dispersion_inc = -0.3 ;1.2
cam_step_angle_horz = -0.15 ;1.0
[up_sect_thirde_desert_eagle]
;Îòäà÷à(3)-30%
;------------
cost = 1800
value = -30
cam_dispersion = -0.5 ;1.2
cam_dispersion_inc = -0.5 ;1.2
cam_step_angle_horz = -0.25 ;1.0
[up_sect_fourta_desert_eagle]
;Òî÷íîñòü(1)10%
;---------------
cost = 600
value = +10
fire_dispersion_base = -0.02
[up_sect_fourtc_desert_eagle]
;Íàäåæíîñòü(2)15%
;---------------
cost = 1200
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -2 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.00125 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.00125 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0025
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.025 ;0.03
[up_sect_fiftha_desert_eagle]
;Óâåëè÷åííûé îáúåì ìàãàçèíà
;---------------
cost = 1800
value = +4
ammo_mag_size = +4
[up_firsta_desert_eagle]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_desert_eagle
section = up_sect_firsta_desert_eagle
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Black_hawk_1
;;...
[up_firstc_desert_eagle]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_desert_eagle
section = up_sect_firstc_desert_eagle
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b6_name
description = st_up_zatp_b6_descr
icon = ui_inGame2_upgrade_Black_hawk_2
[up_firste_desert_eagle]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_desert_eagle
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c4_name
description = st_up_zatp_c4_descr
icon = ui_inGame2_upgrade_Black_hawk_3
[up_firstf_desert_eagle]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_desert_eagle
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c5_name
description = st_up_zatp_c5_descr
icon = ui_inGame2_upgrade_Black_hawk_4
[up_secona_desert_eagle]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_desert_eagle
section = up_sect_secona_desert_eagle
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_Black_hawk_5
[up_seconc_desert_eagle]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_desert_eagle
section = up_sect_seconc_desert_eagle
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Black_hawk_6
[up_secone_desert_eagle]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_desert_eagle
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Black_hawk_7
[up_seconf_desert_eagle]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_desert_eagle
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c3_name
description = st_up_barp_c3_descr
icon = ui_inGame2_upgrade_Black_hawk_8
[up_thirda_desert_eagle]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_desert_eagle
section = up_sect_thirda_desert_eagle
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_Black_hawk_9
[up_thirdc_desert_eagle]
scheme_index = 1, 2
known = 1
effects = up_gr_thirdef_desert_eagle
section = up_sect_thirdc_desert_eagle
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Black_hawk_10
[up_thirdd_desert_eagle]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_desert_eagle
section = up_sect_thirdd_desert_eagle
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Black_hawk_11
[up_thirde_desert_eagle]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_desert_eagle
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_c2_name
description = st_up_stvp_c2_descr
icon = ui_inGame2_upgrade_Black_hawk_12
[up_fourta_desert_eagle]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_desert_eagle
section = up_sect_fourta_desert_eagle
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_Black_hawk_13
[up_fourtc_desert_eagle]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_fourtc_desert_eagle
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_Black_hawk_14
[up_fiftha_desert_eagle]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_desert_eagle
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_addd_a1_descr
icon = ui_inGame2_upgrade_Black_hawk_15
[up_gr_firstab_desert_eagle]
elements = up_firsta_desert_eagle
[up_gr_firstcd_desert_eagle]
elements = up_firstc_desert_eagle
[up_gr_firstef_desert_eagle]
elements = up_firste_desert_eagle, up_firstf_desert_eagle
[up_gr_seconab_desert_eagle]
elements = up_secona_desert_eagle
[up_gr_seconcd_desert_eagle]
elements = up_seconc_desert_eagle
[up_gr_seconef_desert_eagle]
elements = up_secone_desert_eagle, up_seconf_desert_eagle
[up_gr_thirdab_desert_eagle]
elements = up_thirda_desert_eagle
[up_gr_thirdcd_desert_eagle]
elements = up_thirdc_desert_eagle, up_thirdd_desert_eagle
[up_gr_thirdef_desert_eagle]
elements = up_thirde_desert_eagle
[up_gr_fourtab_desert_eagle]
elements = up_fourta_desert_eagle
[up_gr_fourtcd_desert_eagle]
elements = up_fourtc_desert_eagle
[up_gr_fifthab_desert_eagle]
elements = up_fiftha_desert_eagle