e4s-sdk/gamedata/configs/weapons/upgrades/w_pb_up.ltx
2026-06-17 23:06:51 +03:00

410 lines
12 KiB
TeX

[up_sect_firsta_pb]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 250
value = +10
rpm = +30
[up_sect_firstc_pb]
;Íàäåæíîñòü(2)15%
;---------------
cost = 500
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -2 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0015 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0015 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0025
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.025 ;0.03
[up_sect_firstd_pb]
;Îòäà÷à(2)-20%
;------------
cost = 500
value = -20
cam_dispersion = -0.125 ;0.3
cam_dispersion_inc = -0.125 ;0.3
cam_step_angle_horz = -0.25 ;1.0
[up_sect_firste_pb]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 750
value = +30
bullet_speed = +60
fire_dispersion_base = -0.02
[up_sect_secona_pb]
;Îòäà÷à(1)-10%
;------------
cost = 250
value = -10
cam_dispersion = -0.05 ;0.3
cam_dispersion_inc = -0.05 ;0.3
cam_step_angle_horz = -0.15 ;1.0
[up_sect_seconc_pb]
;Îòäà÷à(2)-20%
;------------
cost = 500
value = -20
cam_dispersion = -0.125 ;0.3
cam_dispersion_inc = -0.125 ;0.3
cam_step_angle_horz = -0.25 ;1.0
[up_sect_thirda_pb]
;Âåñ
;------------------
cost = 250
value = -0.2
inv_weight = -0.2
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.15
PDM_disp_accel_factor = -0.15
[up_sect_thirdc_pb]
;Óäîáñòâî(2)15%
;--------------
cost = 500
value = +15
crosshair_inertion = -0.7
PDM_disp_base = -0.15
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
[up_sect_thirde_pb]
;Òî÷íîñòü(3)30%
;---------------
cost = 750
value = +30
fire_dispersion_base = -0.05
[up_sect_fourta_pb]
;Òî÷íîñòü(1)10%
;---------------
cost = 250
value = +10
fire_dispersion_base = -0.02
[up_sect_fourtc_pb]
;Òî÷íîñòü(2)20%
;---------------
cost = 500
value = +20
fire_dispersion_base = -0.03
[up_sect_fiftha_pb]
;Óâåëè÷åííûé îáúåì ìàãàçèíà
;---------------
cost = 650
value = +4
ammo_mag_size = +4
[up_firsta_pb]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_pb
section = up_sect_firsta_pb
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_PB_1S_1
;;...
[up_firstc_pb]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_pb
section = up_sect_firstc_pb
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b3_name
description = st_up_zatp_b3_descr
icon = ui_inGame2_upgrade_PB_1S_2
[up_firstd_pb]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_pb
section = up_sect_firstd_pb
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_PB_1S_3
[up_firste_pb]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_pb
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c2_name
description = st_up_zatp_c2_descr
icon = ui_inGame2_upgrade_PB_1S_4
[up_secona_pb]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_pb
section = up_sect_secona_pb
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a2_name
description = st_up_barp_a2_descr
icon = ui_inGame2_upgrade_PB_1S_5
[up_seconc_pb]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_pb
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b2_name
description = st_up_barp_b2_descr
icon = ui_inGame2_upgrade_PB_1S_6
[up_thirda_pb]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_pb
section = up_sect_thirda_pb
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_PB_1S_7
[up_thirdc_pb]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_pb
section = up_sect_thirdc_pb
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_PB_1S_8
[up_thirde_pb]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_thirde_pb
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_c1_name
description = st_up_stvp_c1_descr
icon = ui_inGame2_upgrade_PB_1S_9
[up_fourta_pb]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_pb
section = up_sect_fourta_pb
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_PB_1S_10
[up_fourtc_pb]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_fourtc_pb
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b2_name
description = st_up_usmp_b2_descr
icon = ui_inGame2_upgrade_PB_1S_11
[up_fiftha_pb]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_pb
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_addd_a1_descr
icon = ui_inGame2_upgrade_PB_1S_12
[up_gr_firstab_pb]
elements = up_firsta_pb
[up_gr_firstcd_pb]
elements = up_firstc_pb, up_firstd_pb
[up_gr_firstef_pb]
elements = up_firste_pb
[up_gr_seconab_pb]
elements = up_secona_pb
[up_gr_seconcd_pb]
elements = up_seconc_pb
[up_gr_thirdab_pb]
elements = up_thirda_pb
[up_gr_thirdcd_pb]
elements = up_thirdc_pb
[up_gr_thirdef_pb]
elements = up_thirde_pb
[up_gr_fourtab_pb]
elements = up_fourta_pb
[up_gr_fourtcd_pb]
elements = up_fourtc_pb
[up_gr_fifthab_pb]
elements = up_fiftha_pb