e4s-sdk/gamedata/configs/weapons/upgrades/w_pkm_up.ltx
2026-06-17 23:06:51 +03:00

549 lines
No EOL
16 KiB
TeX

[up_sect_firsta_pkm]
;Íàäåæíîñòü(1)10%
;---------------
cost = 2000
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0004
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.005 ;0.03
[up_sect_firstc_pkm]
;Îòäà÷à(2)-20%
;------------
cost = 2500
value = -20
cam_dispersion = -0.04 ;0.7
cam_dispersion_inc = -0.03 ;0.7
cam_step_angle_horz = -0.2 ;0.7
cam_max_angle = -1.0
[up_sect_firstd_pkm]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 2500
value = +20
bullet_speed = +100
fire_dispersion_base = -0.02 ;0.7
hit_impulse = +30
[up_sect_firste_pkm]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 3000
value = +25
rpm = +150
[up_sect_secona_pkm]
;Îòäà÷à(1)-10%
;------------
cost = 2000
value = -10
cam_dispersion = -0.02 ;0.7
cam_dispersion_inc = -0.01 ;0.7
cam_step_angle_horz = -0.1 ;0.7
[up_sect_seconc_pkm]
;Îòäà÷à(2)-20%
;------------
cost = 2500
value = -20
cam_dispersion = -0.04 ;0.7
cam_dispersion_inc = -0.03 ;0.7
cam_step_angle_horz = -0.2 ;0.7
cam_max_angle = -1.0
[up_sect_secone_pkm]
;Óäîáñòâî(2)15%
;--------------
cost = 3000
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.15 ;0.5
PDM_disp_vel_factor = -0.5 ;1.5
PDM_disp_accel_factor = -0.5 ;1.5
[up_sect_seconf_pkm]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 3000
value = +25
rpm = +150
[up_sect_thirda_pkm]
;Íàäåæíîñòü(1)10%
;---------------
cost = 2000
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0004
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.005 ;0.03
[up_sect_thirdc_pkm]
;Íàäåæíîñòü(2)15%
;---------------
cost = 2500
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0002 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0002 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_thirdd_pkm]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 2500
value = +15
rpm = +100
[up_sect_thirde_pkm]
;Òî÷íîñòü(3)30%
;---------------
cost = 3000
value = +30
fire_dispersion_base = -0.09 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_fourta_pkm]
;Òî÷íîñòü(1)10%
;---------------
cost = 2000
value = +10
fire_dispersion_base = -0.05 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_fourtc_pkm]
;Óäîáñòâî(2)15%
;--------------
cost = 2500
value = +15
crosshair_inertion = -0.5
PDM_disp_base = -0.15 ;0.5
PDM_disp_vel_factor = -0.5 ;1.5
PDM_disp_accel_factor = -0.5 ;1.5
[up_sect_fourte_pkm]
;Îòäà÷à(3)30%
;---------------
cost = 3000
value = -30
cam_dispersion = -0.07 ;0.7
cam_dispersion_inc = -0.05 ;0.7
cam_step_angle_horz = -0.4 ;0.7
cam_max_angle = -2.0
[up_sect_fiftha_pkm]
;Óâåëè÷åííûé îáúåì ëåíòî÷íîé êîðîáêè
;---------------
cost = 5000
value = +100
ammo_mag_size = 100
[up_firsta_pkm]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_pkm
section = up_sect_firsta_pkm
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zath_a1_name
description = st_up_zath_a1_descr
icon = ui_inGame2_upgrade_RP74_1
;;...
[up_firstc_pkm]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_pkm
section = up_sect_firstc_pkm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zath_b2_name
description = st_up_zath_b2_descr
icon = ui_inGame2_upgrade_RP74_2
[up_firstd_pkm]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_pkm
section = up_sect_firstd_pkm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zath_b1_name
description = st_up_zath_b1_descr
icon = ui_inGame2_upgrade_RP74_3
[up_firste_pkm]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_pkm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zath_c1_name
description = st_up_zath_c1_descr
icon = ui_inGame2_upgrade_RP74_4
[up_secona_pkm]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_pkm
section = up_sect_secona_pkm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auth_a1_name
description = st_up_auth_a1_descr
icon = ui_inGame2_upgrade_RP74_5
[up_seconc_pkm]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_pkm
section = up_sect_seconc_pkm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auth_b1_name
description = st_up_auth_b1_descr
icon = ui_inGame2_upgrade_RP74_6
[up_secone_pkm]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_pkm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auth_c2_name
description = st_up_auth_c2_descr
icon = ui_inGame2_upgrade_RP74_7
[up_seconf_pkm]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_pkm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auth_c1_name
description = st_up_auth_c1_descr
icon = ui_inGame2_upgrade_RP74_8
[up_thirda_pkm]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_pkm
section = up_sect_thirda_pkm
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvh_b1_name
description = st_up_stvh_b1_descr
icon = ui_inGame2_upgrade_RP74_1
[up_thirdc_pkm]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_pkm
section = up_sect_thirdc_pkm
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvh_b2_name
description = st_up_stvh_b2_descr
icon = ui_inGame2_upgrade_RP74_10
[up_thirdd_pkm]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_pkm
section = up_sect_thirdd_pkm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvh_a1_name
description = st_up_stvh_a1_descr
icon = ui_inGame2_upgrade_RP74_11
[up_thirde_pkm]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_pkm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvh_c1_name
description = st_up_stvh_c1_descr
icon = ui_inGame2_upgrade_RP74_12
[up_fourta_pkm]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_pkm
section = up_sect_fourta_pkm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_prih_a1_name
description = st_up_prih_a1_descr
icon = ui_inGame2_upgrade_RP74_13
[up_fourtc_pkm]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_pkm
section = up_sect_fourtc_pkm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_prih_b1_name
description = st_up_prih_b1_descr
icon = ui_inGame2_upgrade_RP74_14
[up_fourte_pkm]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_pkm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_prih_c1_name
description = st_up_prih_c1_descr
icon = ui_inGame2_upgrade_RP74_15
[up_fiftha_pkm]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_pkm
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_addh_a1_name
description = st_up_addh_a1_descr
icon = ui_inGame2_upgrade_RP74_16
[up_gr_firstab_pkm]
elements = up_firsta_pkm
[up_gr_firstcd_pkm]
elements = up_firstc_pkm, up_firstd_pkm
[up_gr_firstef_pkm]
elements = up_firste_pkm
[up_gr_seconab_pkm]
elements = up_secona_pkm
[up_gr_seconcd_pkm]
elements = up_seconc_pkm
[up_gr_seconef_pkm]
elements = up_secone_pkm, up_seconf_pkm
[up_gr_thirdab_pkm]
elements = up_thirda_pkm
[up_gr_thirdcd_pkm]
elements = up_thirdc_pkm, up_thirdd_pkm
[up_gr_thirdef_pkm]
elements = up_thirde_pkm
[up_gr_fourtab_pkm]
elements = up_fourta_pkm
[up_gr_fourtcd_pkm]
elements = up_fourtc_pkm
[up_gr_fourtef_pkm]
elements = up_fourte_pkm
[up_gr_fifthab_pkm]
elements = up_fiftha_pkm