e4s-sdk/gamedata/configs/weapons/upgrades/w_spas12_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_spas12]
;Íàäåæíîñòü(1)10%
;---------------
cost = 650
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0003 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0003 ;0.0011
[up_sect_firstc_spas12]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 900
value = +20
bullet_speed = +80
hit_impulse = +20
fire_dispersion_base = -0.02
[up_sect_firstd_spas12]
;Íàäåæíîñòü(2)15%
;---------------
cost = 900
value = +15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_firste_spas12]
;Òî÷íîñòü(3)30%
;---------------
cost = 1150
value = +30
fire_dispersion_base = -0.07
fire_dispersion_condition_factor = -0.02
[up_sect_firstf_spas12]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1150
value = +25
rpm = +35
[up_sect_secona_spas12]
;Óìåíüøåíèå âåñà
;---------------
cost = 650
value = -1.4
inv_weight = -1.4
crosshair_inertion = -0.5
PDM_disp_vel_factor = -0.2
PDM_disp_accel_factor = -0.2
[up_sect_seconc_spas12]
;Óäîáñòâî(2)15%
;--------------
cost = 900
value = +15
crosshair_inertion = -1.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
[up_sect_second_spas12]
;Îòäà÷à(2)-20%
;------------
cost = 900
value = -20
cam_dispersion = -1.25 ;0.7
cam_dispersion_inc = -0.5 ;0.7
cam_step_angle_horz = -1.25 ;0.7
zoom_cam_dispersion = -1.25 ;0.6
zoom_cam_dispersion_inc = -0.5 ;0.6
zoom_cam_step_angle_horz = -1.25 ;0.6
[up_sect_thirda_spas12]
;Íàäåæíîñòü(1)10%
;---------------
cost = 650
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0003 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0003 ;0.0011
[up_sect_thirdc_spas12]
;Òî÷íîñòü(2)20%
;---------------
cost = 900
value = +20
fire_dispersion_base = -0.05
fire_dispersion_base = -0.01
[up_sect_thirdd_spas12]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 900
value = +25
rpm = +25
[up_sect_thirde_spas12]
;Íàäåæíîñòü(3)30%
;---------------
cost = 1150
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0007 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0007 ;0.0011
[up_sect_thirdf_spas12]
;Îòäà÷à(3)-30%
;------------
cost = 1150
value = -20
cam_dispersion = -1.75 ;0.7
cam_dispersion_inc = -0.75 ;0.7
cam_step_angle_horz = -1.75 ;0.7
zoom_cam_dispersion = -2.25 ;0.6
zoom_cam_dispersion_inc = -0.75 ;0.6
zoom_cam_step_angle_horz = -2.25 ;0.6
[up_sect_fourta_spas12]
;Ðàñøèðåííûé îáúåì ìàãàçèíà
;----------------------
cost = 1500
value = +2
ammo_mag_size = 2
[up_firsta_spas12]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_spas12
section = up_sect_firsta_spas12
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_a1_name
description = st_up_bard_a1_descr
icon = ui_inGame2_upgrade_SPSA14_1
[up_firstc_spas12]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_spas12
section = up_sect_firstc_spas12
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b5_name
description = st_up_bard_b5_descr
icon = ui_inGame2_upgrade_SPSA14_2
[up_firstd_spas12]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_spas12
section = up_sect_firstd_spas12
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b6_name
description = st_up_bard_b6_descr
icon = ui_inGame2_upgrade_SPSA14_3
[up_firste_spas12]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_spas12
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c3_name
description = st_up_bard_c3_descr
icon = ui_inGame2_upgrade_SPSA14_4
[up_firstf_spas12]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firste_spas12
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c4_name
description = st_up_bard_c4_descr
icon = ui_inGame2_upgrade_SPSA14_5
[up_secona_spas12]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_spas12
section = up_sect_secona_spas12
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_a3_name
description = st_up_stvd_a3_descr
icon = ui_inGame2_upgrade_SPSA14_6
[up_seconc_spas12]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_spas12
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b2_name
description = st_up_stvd_b2_descr
icon = ui_inGame2_upgrade_SPSA14_7
[up_second_spas12]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_spas12
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b3_name
description = st_up_stvd_b3_descr
icon = ui_inGame2_upgrade_SPSA14_8
[up_thirda_spas12]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_spas12
section = up_sect_thirda_spas12
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_a2_name
description = st_up_autd_a2_descr
icon = ui_inGame2_upgrade_SPSA14_9
[up_thirdc_spas12]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_spas12
section = up_sect_thirdc_spas12
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b2_name
description = st_up_autd_b2_descr
icon = ui_inGame2_upgrade_SPSA14_10
[up_thirdd_spas12]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_spas12
section = up_sect_thirdd_spas12
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b3_name
description = st_up_autd_b3_descr
icon = ui_inGame2_upgrade_SPSA14_11
[up_thirde_spas12]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_spas12
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c1_name
description = st_up_autd_c1_descr
icon = ui_inGame2_upgrade_SPSA14_12
[up_thirdf_spas12]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirdf_spas12
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c4_name
description = st_up_autd_c4_descr
icon = ui_inGame2_upgrade_SPSA14_13
[up_fourta_spas12]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_spas12
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_addd_a1_name
description = st_up_addd_a1_descr
icon = ui_inGame2_upgrade_SPSA14_14
[up_gr_firstab_spas12]
elements = up_firsta_spas12
[up_gr_firstcd_spas12]
elements = up_firstc_spas12, up_firstd_spas12
[up_gr_firstef_spas12]
elements = up_firste_spas12, up_firstf_spas12
[up_gr_seconab_spas12]
elements = up_secona_spas12
[up_gr_seconcd_spas12]
elements = up_seconc_spas12, up_second_spas12
[up_gr_thirdab_spas12]
elements = up_thirda_spas12
[up_gr_thirdcd_spas12]
elements = up_thirdc_spas12, up_thirdd_spas12
[up_gr_thirdef_spas12]
elements = up_thirde_spas12, up_thirdf_spas12
[up_gr_fourtab_spas12]
elements = up_fourta_spas12