500 lines
No EOL
15 KiB
TeX
500 lines
No EOL
15 KiB
TeX
[up_sect_firsta_svd]
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;Óäîáñòâî(1)10%
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;--------------
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cost = 1400
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value = +10
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crosshair_inertion = -1
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PDM_disp_base = -0.2
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PDM_disp_vel_factor = -0.5
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PDM_disp_accel_factor = -0.5
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[up_sect_firstc_svd]
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;Òî÷íîñòü(2)20%
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;---------------
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cost = 1800
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value = +20
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fire_dispersion_base = -0.02 ;0.15
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fire_dispersion_condition_factor = -1
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[up_sect_firstd_svd]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 1800
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value = +20
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crosshair_inertion = -1
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PDM_disp_base = -0.5
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PDM_disp_vel_factor = -1.2
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PDM_disp_accel_factor = -1.2
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[up_sect_firste_svd]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 2200
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value = +30
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bullet_speed = +200
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fire_dispersion_base = -0.01 ;0.15
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[up_sect_firstf_svd]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 2200
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value = +25
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rpm = +35
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[up_sect_secona_svd]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 1400
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1.5 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0007 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0007 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0007
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.007 ;0.03
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[up_sect_seconc_svd]
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;Îòäà÷à(2)-20%
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;------------
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cost = 1800
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value = -20
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zoom_cam_dispersion = -0.18 ;1.8
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zoom_cam_dispersion_inc = -0.18 ;1.8
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zoom_cam_step_angle_horz = -0.05 ;0.25
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zoom_cam_relax_speed = +0.035
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[up_sect_second_svd]
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;Òî÷íîñòü(2)20%
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;---------------
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cost = 1800
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value = +20
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fire_dispersion_base = -0.02 ;0.15
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fire_dispersion_condition_factor = -1
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[up_sect_thirda_svd]
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;Îòäà÷à(1)-10%
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;------------
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cost = 1400
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value = -10
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zoom_cam_dispersion = -0.12 ;1.8
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zoom_cam_dispersion_inc = -0.12 ;1.8
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zoom_cam_step_angle_horz = -0.03 ;0.25
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zoom_cam_relax_speed = +0.02
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[up_sect_thirdc_svd]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 1800
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value = +15
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crosshair_inertion = -1
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PDM_disp_base = -0.5
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PDM_disp_vel_factor = -1.2
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PDM_disp_accel_factor = -1.2
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[up_sect_thirde_svd]
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;Îòäà÷à(3)-30%
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;------------
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cost = 2200
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value = -30
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zoom_cam_dispersion = -0.25 ;1.8
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zoom_cam_dispersion_inc = -0.25 ;1.8
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zoom_cam_step_angle_horz = -0.1 ;0.25
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zoom_cam_relax_speed = +0.05
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[up_sect_fourta_svd]
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;6èêñ ïðèöåë.
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;------------
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cost = 2100
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scope_zoom_factor = -10
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[up_sect_fourtc_svd]
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;Êîíòðàñòíûé ïðèöåë
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;------------
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cost = 3200
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scope_nightvision = scope_contrast
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[up_sect_fourte_svd]
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;ÏÍÂ
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;------------
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cost = 5000
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scope_nightvision = scope_nightvision
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[up_sect_fourtf_svd]
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;Òåïëîâèçîð
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;------------
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cost = 14000
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scope_alive_detector = scope_detector
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[up_firsta_svd]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_svd
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section = up_sect_firsta_svd
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auts_a1_name
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description = st_up_auts_a1_descr
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icon = ui_inGame2_upgrade_SVDm2_1
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[up_firstc_svd]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_svd
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section = up_sect_firstc_svd
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auts_b1_name
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description = st_up_auts_b1_descr
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icon = ui_inGame2_upgrade_SVDm2_2
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[up_firstd_svd]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_svd
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section = up_sect_firstd_svd
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auts_b2_name
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description = st_up_auts_b2_descr
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icon = ui_inGame2_upgrade_SVDm2_3
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[up_firste_svd]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_svd
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auts_c1_name
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description = st_up_auts_c1_descr
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icon = ui_inGame2_upgrade_SVDm2_4
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[up_firstf_svd]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_svd
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auts_c2_name
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description = st_up_auts_c2_descr
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icon = ui_inGame2_upgrade_SVDm2_5
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[up_secona_svd]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_svd
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section = up_sect_secona_svd
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvs_a1_name
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description = st_up_stvs_a1_descr
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icon = ui_inGame2_upgrade_SVDm2_6
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[up_seconc_svd]
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scheme_index = 1, 2
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known = 1
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effects =
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section = up_sect_seconc_svd
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvs_b1_name
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description = st_up_stvs_b1_descr
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icon = ui_inGame2_upgrade_SVDm2_7
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[up_second_svd]
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scheme_index = 1, 3
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known = 1
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effects =
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section = up_sect_second_svd
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvs_b2_name
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description = st_up_stvs_b2_descr
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icon = ui_inGame2_upgrade_SVDm2_8
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[up_thirda_svd]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_svd
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section = up_sect_thirda_svd
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pris_a1_name
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description = st_up_pris_a1_descr
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icon = ui_inGame2_upgrade_SVDm2_10
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[up_thirdc_svd]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_svd
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section = up_sect_thirdc_svd
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pris_b1_name
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description = st_up_pris_b1_descr
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icon = ui_inGame2_upgrade_SVDm2_11
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[up_thirde_svd]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_thirde_svd
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pris_c1_name
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description = st_up_pris_c1_descr
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icon = ui_inGame2_upgrade_SVDm2_12
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[up_fourta_svd]
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scheme_index = 0, 3
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known = 1
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effects =
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section = up_sect_fourta_svd
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property = prop_scope_6x
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_opt_a4_name
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description = st_up_opt_a4_descr
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icon = ui_inGame2_upgrade_SVDm2_13
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[up_fourtc_svd]
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scheme_index = 1, 5
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known = 1
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effects =
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section = up_sect_fourtc_svd
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property = prop_contrast
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_opt_b1_name
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description = st_up_opt_b1_descr
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icon = ui_inGame2_upgrade_SVDm2_14
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[up_fourte_svd]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_fourte_svd
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property = prop_nightvision
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_opt_c2_name
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description = st_up_opt_c2_descr
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icon = ui_inGame2_upgrade_SVDm2_15
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[up_fourtf_svd]
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scheme_index = 2, 4
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known = 1
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effects =
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section = up_sect_fourtf_svd
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property = prop_autolockscope
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_opt_c1_name
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description = st_up_opt_c1_descr
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icon = ui_inGame2_upgrade_SVDm2_16
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[up_gr_firstab_svd]
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elements = up_firsta_svd
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[up_gr_firstcd_svd]
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elements = up_firstc_svd, up_firstd_svd
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[up_gr_firstef_svd]
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elements = up_firste_svd, up_firstf_svd
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[up_gr_seconab_svd]
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elements = up_secona_svd
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[up_gr_seconcd_svd]
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elements = up_seconc_svd, up_second_svd
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[up_gr_thirdab_svd]
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elements = up_thirda_svd
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[up_gr_thirdcd_svd]
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elements = up_thirdc_svd
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[up_gr_thirdef_svd]
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elements = up_thirde_svd
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[up_gr_fourtab_svd]
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elements = up_fourta_svd
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[up_gr_fourtcd_svd]
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elements = up_fourtc_svd
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[up_gr_fourtef_svd]
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elements = up_fourte_svd, up_fourtf_svd |