e4s-sdk/gamedata/configs/weapons/upgrades_properties.ltx
2026-06-17 23:06:51 +03:00

327 lines
No EOL
9.7 KiB
TeX
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

[upgrades_properties]
prop_weight ;; Вес
prop_silencer ;; Глушитель
prop_underbarrel_slot ;; Крепление подствольника
prop_reliability ;; Надежность
prop_bullet_speed ;; Настильность
prop_recoil ;; Отдача
prop_ammo_size ;; Патроны
prop_grenade_launcher ;; Подствольник
prop_scope_4x ;; Прицел 4
prop_scope_1.6x ;; Прицел 1.6
prop_rpm ;; Скорострельность
prop_calibre ;; калибр (9x18, 5x45)
prop_dispersion ;; Точность
prop_inertion ;; Удобство
prop_autolockscope ;; Автозахват цели в оптике
prop_scope_1.5x ;; Коллиматорный прицел 1.5x
prop_scope_5x ;; Прицел 5х
prop_scope_6x ;; Прицел 6х
prop_scope_attach ;; Крепление для оптики
prop_scope ;; Регулируемый дальномерный прицел
prop_contrast ;; Повышение контрастности прицела
prop_autofire ;; Режим полностью автоматического огня
prop_3xfire ;; Режим автоматической стрельбы по три выстрела
prop_nightvision ;; Установка ПНВ
prop_no_buck ;; Не стреляет дробью
prop_armor ;;Броня
prop_damage ;;Повреждение
prop_durability ;;Износостойкость (прочность)
prop_restore_bleeding ;;Уменьшение кровотечения
prop_restore_health ;;Восстанавление здоровья
prop_night_vision ;;ПНВ 1-го поколения
;prop_night_vision_2 ;;ПНВ 2-го поколения DELETED!!! now use prop_night_vision section and value = +2
;prop_night_vision_3 ;;ПНВ 3-го поколения DELETED!!! now use prop_night_vision section and value = +3
prop_power ;;Вост. стамины
prop_tonnage ;;Переноимый вес
prop_chem ;;Хим защита
prop_radio ;;Радио защита
prop_thermo ;;Термо защита
prop_electro ;;Электро защита
prop_psy ;;Пси защита
prop_artefact ;;Слот для артефактов
prop_weightoutfit ;;Вес бронижилета
prop_autolock ;;Автозахват цели
prop_sprint ;;Бег в экзоскелете
prop_scanner ;;Инфракрасный сканер
[prop_weight]
name = st_prop_weight
icon = ui_wp_prop_weight
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_silencer]
name = st_prop_silencer
icon = ui_wp_propery_02
functor = inventory_upgrades.property_functor_c
params = hit_power, rpm, cost
[prop_underbarrel_slot]
name = st_prop_underbarrel_slot
icon = ui_wp_propery_03
functor = inventory_upgrades.property_functor_c
params = hit_power, rpm, cost
[prop_reliability]
name = st_prop_reliability
icon = ui_wp_prop_nadezhnost
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_bullet_speed]
name = st_prop_bullet_speed
icon = ui_wp_prop_nastilnost
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_recoil]
name = st_prop_recoil
icon = ui_wp_prop_otdacha
functor = inventory_upgrades.property_functor_a
params = prop_rpm
[prop_ammo_size]
name = ui_ammo_count
icon = ui_wp_propery_07
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_grenade_launcher]
name = st_prop_grenade_launcher
icon = ui_wp_propery_08
functor = inventory_upgrades.property_functor_c
params = hit_power, rpm, cost
[prop_scope_4x]
name = st_prop_scope_4x
icon = ui_wp_propery_09
functor = inventory_upgrades.property_functor_b
params = rpm, hit_impulse
[prop_scope_1.6x]
name = st_prop_scope_1.6x
icon = ui_wp_propery_10
functor = inventory_upgrades.property_functor_b
params = cost, rpm
[prop_rpm]
name = ui_inv_rate_of_fire
icon = ui_wp_prop_skorostrelnost
functor = inventory_upgrades.property_functor_a
params = prop_recoil
[prop_calibre]
name = st_prop_calibre
icon = ui_wp_propery_12
functor = inventory_upgrades.property_functor_b
params = cost, rpm
[prop_autofire]
name = st_auto_fire
icon = ui_wp_prop_autofire
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_3xfire]
name = st_semi_auto_fire
icon = ui_wp_prop_3xfire
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_dispersion]
name = ui_inv_accuracy
icon = ui_wp_prop_tochnost
functor = inventory_upgrades.property_functor_a
params = cost, rpm
[prop_inertion]
name = ui_inv_handling
icon = ui_wp_prop_ergonomics
functor = inventory_upgrades.property_functor_a
params = cost, rpm
[prop_autolockscope]
name = st_prop_autolockscope
icon = ui_wp_prop_autolockscope
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_1.5x]
name = st_prop_scope_1.5x
icon = ui_wp_prop_scope_1.5x
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_5x]
name = st_prop_scope_5x
icon = ui_wp_prop_scope_5x
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_6x]
name = st_prop_scope_6x
icon = ui_wp_prop_scope_6x
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_attach]
name = st_prop_scope_attach
icon = ui_wp_prop_scope_attach
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_nightvision]
name = st_prop_night_vision_2
icon = ui_wp_prop_nightvision
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope]
name = st_prop_scope
icon = ui_wp_prop_optics
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_contrast]
name = st_prop_contrast
icon = ui_wp_prop_contrast
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_no_buck]
name = st_no_buck
icon = ui_wp_propery_07
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
;**************************
; OUTFIT PROP
;**************************
[prop_armor]
name = ui_inv_outfit_fire_wound_protection
icon = ui_am_propery_01
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_damage]
name = ui_inv_outfit_wound_protection
icon = ui_am_prop_damage
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_durability]
name = st_prop_durability
icon = ui_am_propery_03
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_restore_bleeding]
name = st_prop_restore_bleeding
icon = ui_am_prop_restore_bleeding
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_restore_health]
name = st_prop_restore_health
icon = ui_am_propery_05
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_night_vision]
name = st_prop_night_vision
icon = ui_am_prop_night_vision
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
;[prop_night_vision_2]
;name = st_prop_night_vision_2
;icon = ui_am_prop_night_vision_2
;functor = inventory_upgrades.property_functor_a
;params = fire_wound_immunity, cost
;[prop_night_vision_3]
;name = st_prop_night_vision_3
;icon = ui_am_prop_night_vision_3
;functor = inventory_upgrades.property_functor_a
;params = fire_wound_immunity, cost
[prop_power]
name = ui_inv_outfit_power_restore
icon = ui_am_propery_07
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_tonnage]
name = ui_inv_outfit_additional_weight
icon = ui_am_propery_08
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_electro]
name = ui_inv_outfit_shock_protection
icon = ui_am_prop_electro
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cos
[prop_thermo]
name = ui_inv_outfit_burn_protection
icon = ui_am_prop_thermo
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_radio]
name = ui_inv_outfit_radiation_protection
icon = ui_am_propery_09
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_chem]
name = ui_inv_outfit_chemical_burn_protection
icon = ui_am_prop_chem
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_psy]
name = ui_inv_outfit_telepatic_protection
icon = ui_am_propery_11
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_artefact]
name = st_prop_artefact
icon = ui_am_prop_artefact
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_weightoutfit]
name = st_prop_weightoutfit
icon = ui_am_prop_weightoutfit
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_autolock]
name = st_prop_autolock
icon = ui_am_prop_autolock
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_sprint]
name = st_prop_sprint
icon = ui_am_prop_sprint
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scanner]
name = st_prop_scanner
icon = ui_am_prop_scanner
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost