252 lines
8.3 KiB
TeX
252 lines
8.3 KiB
TeX
[wpn_bm16]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\bm16" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_BM16
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description = st_wpn_bm16_descr
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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;-----------------------------------------------------------------------------
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cost = 200
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weapon_class = shotgun
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inv_weight = 1.9
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upgrades = up_gr_firstab_bm16, up_gr_seconab_bm16, up_gr_thirdab_bm16
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_bm16
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;---TTX-------------------------------------------------------------------------
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_impulse = 150
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hit_type = fire_wound
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fire_distance = 50
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bullet_speed = 190
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rpm = 1000
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hud = wpn_bm16_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.03
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0065
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0065
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ammo_elapsed = 2
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ammo_mag_size = 2
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ammo_class = ammo_12x70_buck
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hand_dependence = 1
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single_handed = 0
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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;reload_dof = 0.0, 0.5, 5, 1.7
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;----äèñïåðñèÿ--------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.44 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.7
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;îòäà÷à
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cam_return = 1
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cam_relax_speed = 4.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 5.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 5.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 0.5 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 15 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 15 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 5.5 ;(degree) size of step camera moved in horizontal position while shooting
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zoom_cam_relax_speed = 4.0 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 3.5
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zoom_cam_dispersion_inc = 3.5
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zoom_cam_dispersion_frac = 0.5
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zoom_cam_max_angle = 5.0
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zoom_cam_max_angle_horz = 5.0
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zoom_cam_step_angle_horz = 3.5
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fire_dispersion_condition_factor = 2 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 0
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max_radius = 50
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2
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animation_slot = 3
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inv_name = st_wpn_bm16
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inv_name_short = st_wpn_bm16
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inv_grid_width = 3
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 1
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upgr_icon_x = 599
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upgr_icon_y = 559
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upgr_icon_width = 272
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upgr_icon_height = 54
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kill_msg_x = 0
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kill_msg_y = 104
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kill_msg_width = 54
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kill_msg_height = 16
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position = -0.026, -0.096, 0.045
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orientation = 0, 30, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
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shell_point = 0.0, 0.136, 0.07
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fire_point = 0.000000,0.136000,0.390000 ;r
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fire_point2 = 0.000000,0.136000,0.390000 ;l
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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rpm_empty_click = 200
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 1.1
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PDM_disp_accel_factor = 1.1
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.11,0.15
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strap_orientation = -15,-9,110
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;íà ñïèíå
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 10
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visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
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light_color = 0.6,0.5,0.3
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light_range = 6.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 3
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;addons
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = true
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scope_zoom_factor = 55
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_bm16_shot
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snd_empty = weapons\generic_empty
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snd_reload = weapons\bm16_reload_lr ;reload both
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snd_shoot_duplet = weapons\n_bm16_shot
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snd_shoot_1 = weapons\n_bm16_shot
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snd_reload_1 = weapons\bm16_reload_l ;reload left
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[wpn_bm16_hud]:hud_base
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zoom_hide_crosshair = true
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hands_position = 0.014500,-0.096000,0.057500
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hands_orientation = -0.450030,2.099998,-0.200003
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hands_position_16x9 = 0.016500,-0.096000,-0.004000
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hands_orientation_16x9 = 0.300000,1.350000,-2.599999
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item_position = -0.003178,0.002246,0.000581
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item_orientation = -181.191742,180.482727,-180.330688
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shell_point = 0,0,0
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0, 0.066, 0.514
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fire_bone = wpn_body
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_bm16\wpn_bm16_hud
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anm_show_0 = bm16_draw,bm16_idle_lr
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anm_show_1 = bm16_draw,bm16_idle_l
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anm_show_2 = bm16_draw,bm16_idle
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anm_hide_0 = bm16_holster,bm16_idle_lr
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anm_hide_1 = bm16_holster,bm16_idle_l
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anm_hide_2 = bm16_holster,bm16_idle
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anm_idle_0 = bm16_idle,bm16_idle_lr
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anm_idle_1 = bm16_idle,bm16_idle_l
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anm_idle_2 = bm16_idle,bm16_idle
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anm_idle_aim_0 = bm16_idle_aim,bm16_idle_lr
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anm_idle_aim_1 = bm16_idle_aim,bm16_idle_l
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anm_idle_aim_2 = bm16_idle_aim,bm16_idle
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anm_idle_moving_0 = bm16_idle_moving,bm16_idle_lr
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anm_idle_moving_1 = bm16_idle_moving,bm16_idle_l
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anm_idle_moving_2 = bm16_idle_moving,bm16_idle
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anm_idle_sprint_0 = bm16_idle_sprint,bm16_idle_lr
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anm_idle_sprint_1 = bm16_idle_sprint,bm16_idle_l
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anm_idle_sprint_2 = bm16_idle_sprint,bm16_idle
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anm_reload_1 = bm16_reload_l
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anm_reload_2 = bm16_reload_lr
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anm_shot_1 = bm16_shoot_r
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anm_shot_2 = bm16_shoot_l
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anm_bore_0 = bm16_idle_bore,bm16_idle_lr
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anm_bore_1 = bm16_idle_bore,bm16_idle_l
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anm_bore_2 = bm16_idle_bore,bm16_idle
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aim_hud_offset_pos = -0.078500,0.034000,-0.052500
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aim_hud_offset_rot = -0.007500,-0.017500,0.007500
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aim_hud_offset_pos_16x9 = -0.079500,0.008000,0.043000
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aim_hud_offset_rot_16x9 = -0.047500,-0.005000,-0.030000
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;aim_hud_offset_pos_16x9 = -0.040500,0.032500,0.043000
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;aim_hud_offset_rot_16x9 = -0.017500,-0.022500,0.000000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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