129 lines
3.1 KiB
TeX
129 lines
3.1 KiB
TeX
[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params
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grenade_remove_time = 60000
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detonation_threshold_hit= 200
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\grenades\f1"
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$prefetch = 128
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class = G_F1_S
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cform = skeleton
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visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
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inv_name = st_grenade_f1
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inv_name_short = st_grenade_f1
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inv_weight = 0.3 ;.1
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description = st_grenade_f1_descr
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ef_weapon_type = 4
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default_to_ruck = false
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sprint_allowed = true
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control_inertion_factor = 1
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 9
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inv_grid_y = 9
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upgr_icon_x = 924
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upgr_icon_y = 384
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upgr_icon_width = 60
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upgr_icon_height = 132
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kill_msg_x = 1
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kill_msg_y = 232
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kill_msg_width = 13
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kill_msg_height = 23
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animation_slot = 7
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single_handed = 1
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slot = 3
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hud = grenade_f1_hud
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force_min = 10 ; ~30% îò ìàêñèìóìà
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force_const = 25;20
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force_max = 30
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force_grow_speed = 20;2 ;30
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destroy_time = 2500;3500
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cost = 500
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;-------------------------------------------------------------------------------
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blast = 3
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blast_r = 5
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blast_impulse = 150
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;delete
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blast_impulse_factor = 1
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frags = 12
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frags_r = 20
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frag_hit = 0.30
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frag_hit_impulse = 50
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 1.2
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;-------------------------------------------------------------------------------
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explode_particles = explosions\explosion_01
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light_color = 1.9,1.4,0.5
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light_range = 25.0
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light_time = 0.85
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;òðàññû îò îñêîëêîâ
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fragment_speed = 50
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explode_duration = 3 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
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;çâóêè
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snd_explode = weapons\t_rgd5_explosion ; t_f1_explosion ; f1_explode
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snd_checkout = weapons\generic_checkout, 1.0, 0.4
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attach_position_offset = -0.053,-0.089,0.0
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attach_angle_offset = 0,0,0
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attach_bone_name =
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throw_point = 0.4, 0.3, 0.1 ;0.18, 1.636, -0.788 \\0.118 0.737 0.788
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throw_dir = 0,0,1
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third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706
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wm_size = 0.1
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wallmark_section =explosion_marks
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[grenade_f1_hud]:hud_base
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fire_point = 0,0,0
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fire_bone = wpn_body
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_grenades\wpn_f1_hud
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hands_position = -0.021000,-0.160000,0.002500
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hands_orientation = -0.500000,1.000000,-2.000000
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hands_position_16x9 = -0.096500,-0.163000,0.039000
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hands_orientation_16x9 = -4.399999,1.000000,-2.000000
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item_position = 0.004498,-0.003965,0.000290
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item_orientation = -359.925262,-2.224621,-7.030276
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anm_hide = f1_holster
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anm_show = f1_draw
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anm_idle = f1_idle
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anm_bore = f1_idle_bore
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anm_idle_moving = f1_idle_moving
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anm_idle_sprint = f1_idle_sprint
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anm_throw_begin = f1_throw_begin
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anm_throw_idle = f1_throw_idle
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anm_throw = f1_throw
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throw_point = 0.0,0.4,0.3
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throw_dir = 0,0,1
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third_person_throw_point_offset = -0.05,0.848,0.706
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