e4s-sdk/gamedata/configs/weapons/w_rgd5.ltx
2026-06-17 23:06:51 +03:00

148 lines
3.7 KiB
TeX

[grenade_rgd5]:identity_immunities,weapon_probability,default_weapon_params
grenade_remove_time = 60000
detonation_threshold_hit= 200
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\grenades\rgd5"
$prefetch = 128
class = G_RGD5_S
cform = skeleton
visual = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
inv_name = st_grenade_rgd5
inv_name_short = st_grenade_rgd5
inv_weight = 0.3 ;.1
description = st_grenade_rgd5_descr
ef_weapon_type = 4
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 9
upgr_icon_x = 918
upgr_icon_y = 857
upgr_icon_width = 68
upgr_icon_height = 128
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
animation_slot = 7
single_handed = 1
slot = 3
hud = grenade_rgd5_hud
force_min = 10 ; ~30% îò ìàêñèìóìà
force_const = 25;20
force_max = 30
force_grow_speed = 20;2 ;30
destroy_time = 2500;3500
cost = 300
;-------------------------------------------------------------------------------
blast = 1.5
blast_r = 5
blast_impulse = 100
;delete
blast_impulse_factor = 1
frags = 10
frags_r = 10
frag_hit = 0.3
frag_hit_impulse = 100
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 1.2
;-------------------------------------------------------------------------------
explode_particles = explosions\explosion_01
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
;òðàññû îò îñêîëêîâ
fragment_speed = 200
explode_duration = 3 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
;çâóêè
snd_explode = weapons\t_rgd5_explosion ; t_f1_explosion ; f1_explode
snd_checkout = weapons\generic_checkout, 1.0, 0.4
attach_position_offset = -0.053,-0.089,0.0
attach_angle_offset = 0,0,0
attach_bone_name =
// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
throw_point = 0.4, 0.3, 0.1
throw_dir = 0,0,1
third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706
wm_size = 0.1
wallmark_section = explosion_marks
[grenade_rgd5_hud]:hud_base
fire_point = 0,0,0
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_grenades\wpn_rgd5_hud.ogf
hands_position = -0.044000,-0.156000,0.100000
hands_orientation = -0.500000,1.000000,-2.000000
hands_position_16x9 = -0.044000,-0.156000,0.100000
hands_orientation_16x9 = -0.500000,1.000000,-2.000000
item_position = 0.004407,0.000254,-0.002439
item_orientation = -359.925262,-2.224621,-7.030276
;item_position = -0.001215,0.005992,0.000966
;item_orientation = -359.925262,-2.224621,-7.030276
aim_hud_offset_pos = 0,0,0
aim_hud_offset_rot = 0,0,0
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_hide = f1_holster
anm_show = f1_draw
anm_idle = f1_idle
anm_bore = f1_idle_bore
anm_idle_moving = f1_idle_moving
anm_idle_sprint = f1_idle_sprint
anm_throw_begin = f1_throw_begin
anm_throw_idle = f1_throw_idle
anm_throw = f1_throw
throw_point = 0.0,0.4,0.3
throw_dir = 0,0,1
third_person_throw_point_offset = -0.05,0.848,0.706