294 lines
9.8 KiB
TeX
294 lines
9.8 KiB
TeX
[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params
|
|
GroupControlSection = spawn_group
|
|
$spawn = "weapons\svd" ; option for Level Editor
|
|
$npc = on ; option for Level Editor
|
|
$prefetch = 8
|
|
scheduled = off ; option for ALife Simulator
|
|
cform = skeleton
|
|
class = WP_SVD
|
|
description = st_wpn_svd_descr
|
|
|
|
ef_main_weapon_type = 3
|
|
ef_weapon_type = 11
|
|
|
|
default_to_ruck = false
|
|
sprint_allowed = true
|
|
|
|
;-------------------------------------------------------------------------------
|
|
cost = 16000
|
|
weapon_class = sniper_rifle
|
|
inv_weight = 4.9
|
|
|
|
upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_svd
|
|
|
|
;------TTX------------------------------------------------------------------------
|
|
hit_power = 0.8, 0.8, 0.8, 0.8
|
|
hit_impulse = 125
|
|
hit_type = fire_wound
|
|
fire_distance = 200
|
|
bullet_speed = 730 ;830 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
|
rpm = 60
|
|
rpm_empty_click = 200
|
|
|
|
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
|
|
time_to_aim = 1.0
|
|
|
|
hud = wpn_svd_hud
|
|
|
|
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
|
|
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
|
|
misfire_start_condition = 0.6
|
|
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
|
|
misfire_end_condition = 0.1
|
|
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
|
|
misfire_start_prob = 0.0055
|
|
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
|
|
misfire_end_prob = 0.055
|
|
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
|
|
condition_shot_dec = 0.0055
|
|
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
|
|
condition_queue_shot_dec = 0.0055
|
|
|
|
ammo_elapsed = 0
|
|
|
|
ammo_mag_size = 10
|
|
fire_modes = 1;, -1
|
|
ammo_class = ammo_7.62x54_7h1
|
|
hand_dependence = 1
|
|
single_handed = 0
|
|
|
|
;-------------------------------------------------------------------------------
|
|
;áàçîâàÿ äèñïåðñèÿ
|
|
fire_dispersion_base = 0.1 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
|
|
control_inertion_factor = 2.2f
|
|
crosshair_inertion = 9
|
|
|
|
;îòäà÷à
|
|
cam_return = 1
|
|
cam_relax_speed = 4.5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
|
cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
|
cam_dispersion = 2.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
|
|
cam_dispersion_inc = 2.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
|
|
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
|
|
cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
|
|
cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
|
|
cam_step_angle_horz = 0.25 ;(degree) size of step camera moved in horizontal position while shooting
|
|
|
|
PDM_disp_base = 2.0
|
|
PDM_disp_vel_factor = 4.0
|
|
PDM_disp_accel_factor = 4.0
|
|
PDM_disp_crouch = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0
|
|
|
|
zoom_cam_relax_speed = 0.75 ; scope & ironsight
|
|
zoom_cam_relax_speed_ai = 120.75
|
|
zoom_cam_dispersion = 0.8
|
|
zoom_cam_dispersion_inc = 0.8
|
|
zoom_cam_dispersion_frac = 1.0
|
|
zoom_cam_max_angle = 10.0
|
|
zoom_cam_max_angle_horz = 5.0
|
|
zoom_cam_step_angle_horz = 0.25
|
|
|
|
fire_dispersion_condition_factor = 8 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
|
|
|
|
;---DOF-------------------------------------------------------------------------
|
|
;zoom_dof = 0.5, 1.0, 350
|
|
reload_dof = 0.0, 0.5, 5, 2.2
|
|
|
|
;-----------------------------------------------------------------------------
|
|
holder_range_modifier = 2.15 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
|
|
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
|
|
|
|
min_radius = 0
|
|
max_radius = 100
|
|
|
|
hit_probability_gd_novice = 1
|
|
hit_probability_gd_stalker = 1
|
|
hit_probability_gd_veteran = 1
|
|
hit_probability_gd_master = 1
|
|
|
|
;-------------------------------------------------------------------------------
|
|
slot = 2 ; // secondary
|
|
animation_slot = 2 ; type of the animation that will be used
|
|
|
|
inv_name = st_wpn_svd
|
|
inv_name_short = st_wpn_svd
|
|
|
|
inv_grid_width = 6
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 0
|
|
|
|
upgr_icon_x = 8
|
|
upgr_icon_y = 677
|
|
upgr_icon_width = 287
|
|
upgr_icon_height = 135
|
|
|
|
kill_msg_x = 0
|
|
kill_msg_y = 0
|
|
kill_msg_width = 98
|
|
kill_msg_height = 23
|
|
|
|
;-------------------------------------------------------------------------------
|
|
position = -0.026, -0.077, 0.00
|
|
orientation = 0, 0, 0
|
|
|
|
fire_point = 0.0, 0.129, 0.942
|
|
fire_point2 = 0.0, 0.129, 0.942
|
|
|
|
flame_particles = weapons\generic_weapon06
|
|
smoke_particles = weapons\generic_shoot_00
|
|
rpm_empty_click = 200
|
|
|
|
shell_point = 0.0, 0.129, 0.192
|
|
shell_dir = 0.0, 0.0, 0.4
|
|
shell_particles = weapons\generic_shells
|
|
|
|
;--STRAP PARAMETERS-----------------------------------------------------------------
|
|
;ïîä ìèøêîé
|
|
strap_position = -0.15,-0.15,0.45 ; position (offset) and orientation of the weapon when it is strapped
|
|
strap_orientation = -25,-189,65 ; (3rd person view in degrees)
|
|
strap_bone0 = bip01_spine2
|
|
strap_bone1 = bip01_spine1
|
|
|
|
startup_ammo = 10
|
|
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
|
|
|
|
light_disabled = false
|
|
light_color = 0.6,0.5,0.3
|
|
light_range = 4.0
|
|
light_var_color = 0.05
|
|
light_var_range = 0.5
|
|
light_time = 0.2
|
|
|
|
ph_mass = 3
|
|
|
|
;addons
|
|
scope_status = 1; 2 ;1
|
|
silencer_status = 0
|
|
grenade_launcher_status = 0
|
|
|
|
zoom_enabled = true
|
|
zoom_rotate_time = 0.25
|
|
scope_zoom_factor = 15; 67.5; 10 ;15 ;ÏÑÎ-1 4X
|
|
|
|
scope_texture = wpn_crosshair
|
|
scope_name = wpn_addon_scope
|
|
scope_x = 60
|
|
scope_y = -2
|
|
|
|
silencer_smoke_particles = weapons\generic_shoot_00
|
|
snd_silncer_shot = weapons\n_pb_shot
|
|
silencer_light_color = 0.6,0.5,0.3
|
|
silencer_light_range = 0.01
|
|
silencer_light_var_color = 0.05
|
|
silencer_light_var_range = 0.5
|
|
silencer_light_time = 0.2
|
|
|
|
;çâóêè
|
|
snd_draw = weapons\svd_draw
|
|
snd_holster = weapons\generic_holster
|
|
snd_shoot = weapons\n_svd_shot
|
|
snd_empty = weapons\gen_empty, 0.5
|
|
snd_reload = weapons\svd_reload
|
|
snd_close = weapons\generic_close
|
|
snd_bore = weapons\draw_silent
|
|
snd_bore1 = weapons\mp5_bore
|
|
|
|
[wpn_svd_hud]:hud_base
|
|
zoom_hide_crosshair = true
|
|
attach_place_idx = 0
|
|
item_visual = dynamics\weapons\wpn_svd\wpn_svd_hud
|
|
|
|
|
|
hands_position = -0.063500,-0.150999,0.099000
|
|
hands_orientation = -0.049999,0.750000,1.550001
|
|
|
|
hands_position_16x9 = -0.058500,-0.165999,0.045000
|
|
hands_orientation_16x9 = 0.650000,1.200000,0.800001
|
|
|
|
;hands_position_16x9 = -0.045500,-0.161499,-0.026500
|
|
;hands_orientation_16x9 = 3.299998,4.249998,0.800001
|
|
|
|
item_position = 0,0,0
|
|
item_orientation = 0,0,0
|
|
|
|
shell_point = 0.025,0.055,0.221
|
|
shell_dir = 0.0, 1.0, 0.0
|
|
shell_bone = wpn_body
|
|
|
|
fire_point = 0,0.043,1.002
|
|
fire_bone = wpn_body
|
|
|
|
aim_hud_offset_pos = -0.052500,0.016499,-0.123000
|
|
aim_hud_offset_rot = 0.000000,0.000000,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.053500,0.024000,-0.055500
|
|
aim_hud_offset_rot_16x9 = 0.000000,0.000000,0.000000
|
|
|
|
gl_hud_offset_pos = 0,0,0
|
|
gl_hud_offset_rot = 0,0,0
|
|
|
|
lean_hud_offset_pos = 0,0,0
|
|
lean_hud_offset_rot = 0,0,0
|
|
|
|
anm_show = svd_draw
|
|
anm_hide = svd_holster
|
|
anm_shots = svd_shoot
|
|
anm_reload = svd_reload
|
|
anm_bore = svd_idle_bore
|
|
anm_idle = svd_idle
|
|
anm_idle_aim = svd_idle_aim
|
|
anm_idle_moving = svd_idle_moving
|
|
anm_idle_sprint = svd_idle_moving
|
|
|
|
;-----------------------------------------------------------------------------
|
|
; Óíèêàëüíûå
|
|
;-----------------------------------------------------------------------------
|
|
[wpn_svd_nimble]:wpn_svd
|
|
$spawn = "weapons\wpn_svd_nimble"
|
|
inv_name = st_wpn_svd_nimble
|
|
description = st_wpn_svd_nimble_descr
|
|
|
|
cost = 18000
|
|
|
|
hit_power = 1.0, 1.0, 1.0, 1.0
|
|
hit_impulse = 125
|
|
hit_type = fire_wound
|
|
fire_distance = 1000
|
|
bullet_speed = 900 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
|
|
|
;-------------------------------------------------------------------------------
|
|
;áàçîâàÿ äèñïåðñèÿ
|
|
fire_dispersion_base = 0.07 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
|
|
control_inertion_factor = 2.2
|
|
|
|
;îòäà÷à
|
|
cam_return = 1
|
|
cam_relax_speed = 4.5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
|
cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
|
cam_dispersion = 1.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
|
|
cam_dispersion_inc = 2.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
|
|
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
|
|
cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
|
|
cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
|
|
cam_step_angle_horz = 0.25 ;(degree) size of step camera moved in horizontal position while shooting
|
|
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_vel_factor = 4.0
|
|
PDM_disp_accel_factor = 4.0
|
|
PDM_disp_crouch = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0
|
|
|
|
zoom_cam_relax_speed = 1 ; scope & ironsight
|
|
zoom_cam_relax_speed_ai = 120.75
|
|
zoom_cam_dispersion = 0.65
|
|
zoom_cam_dispersion_inc = 0.65
|
|
zoom_cam_dispersion_frac = 1.0
|
|
zoom_cam_max_angle = 10.0
|
|
zoom_cam_max_angle_horz = 5.0
|
|
zoom_cam_step_angle_horz = 0.25
|
|
|
|
fire_dispersion_condition_factor = 6
|