293 lines
No EOL
10 KiB
TeX
293 lines
No EOL
10 KiB
TeX
[wpn_svu]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\svu" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_SVU
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description = st_wpn_svu_descr
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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default_to_ruck = false
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sprint_allowed = true
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;-------------------------------------------------------------------------------
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cost = 17000
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weapon_class = sniper_rifle
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inv_weight = 4.4
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upgrades = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svu
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;----TTX------------------------------------------------------------------------
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hit_power = 0.6, 0.6, 0.6, 0.6
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hit_impulse = 125
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 700 ;800 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 75
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 1.0
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hud = wpn_svu_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0065
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.065
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0065
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0065
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ammo_elapsed = 10
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ammo_mag_size = 10
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fire_modes = 1;, -1
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ammo_class = ammo_7.62x54_7h1
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hand_dependence = 1
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single_handed = 0
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;---äèñïåðñèÿ-------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.15 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.7
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crosshair_inertion = 6.15
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;îòäà÷à
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cam_return = 1
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cam_relax_speed = 3.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 1.8 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 1.8 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 12.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting
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;PDM_disp_base = 0.85
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;PDM_disp_vel_factor = 3.4
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;PDM_disp_accel_factor = 3.4
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;PDM_disp_crouch = 1.0
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;PDM_disp_crouch_no_acc = 1.0
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PDM_disp_base = 2.0
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PDM_disp_vel_factor = 4.0
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PDM_disp_accel_factor = 4.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 0.7 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 0.65
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zoom_cam_dispersion_inc = 0.65
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 10.0
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zoom_cam_max_angle_horz = 5.0
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zoom_cam_step_angle_horz = 0.5
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fire_dispersion_condition_factor = 10 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;---DOF-------------------------------------------------------------------------
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;zoom_dof = 0.5, 1.0, 350
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reload_dof = 0.0, 0.5, 5, 2
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;-------------------------------------------------------------------------------
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holder_range_modifier = 2.15 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 0
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max_radius = 50
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hit_probability_gd_novice = 1
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hit_probability_gd_stalker = 1
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hit_probability_gd_veteran = 1
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hit_probability_gd_master = 1
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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inv_name = st_wpn_svu
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inv_name_short = st_wpn_svu
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 2
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upgr_icon_x = 594
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upgr_icon_y = 395
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upgr_icon_width = 294
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upgr_icon_height = 80
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kill_msg_x = 0
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kill_msg_y = 59
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kill_msg_width = 80
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kill_msg_height = 26
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;-------------------------------------------------------------------------------
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position = -0.026, -0.084, 0.0
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orientation = 0, 0, 0
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fire_point = 0.0, 0.128, 0.522
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fire_point2 = 0.0, 0.128, 0.522
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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rpm_empty_click = 200
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shell_point = 0.0, 0.128, 0.0
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -15,-9,110 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 10
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visual = dynamics\weapons\wpn_svu\wpn_svu.ogf
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light_disabled = true
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light_color = 0.6,0.5,0.3
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light_range = 4.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 3
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;addons
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scope_status = 1
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = true
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zoom_rotate_time = 0.35
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scope_zoom_factor = 20 ;ÏÑÎ-1 4X
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scope_texture = wpn_crosshair
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scope_name = wpn_addon_scope
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scope_x = 60
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scope_y = -2
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;çâóêè
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snd_draw = weapons\svu_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_svu_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\svu_reload
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snd_close = weapons\generic_close
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[wpn_svu_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_svu\wpn_svu_hud
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hands_position = -0.044500,-0.209998,0.273998
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hands_orientation = 1.800001,-0.600001,0.200002
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hands_position_16x9 = 0.005000,-0.227498,0.332498
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hands_orientation_16x9 = 3.649998,2.150000,-0.250000
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item_position = 0,0,0
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item_orientation = 0,0,0
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shell_point = 0.025,0.05,0.124
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0.0,0.043,0.495
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fire_bone = wpn_body
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aim_hud_offset_pos = -0.071000,0.031999,-0.103000
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aim_hud_offset_rot = -0.002500,0.020000,0.000000
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aim_hud_offset_pos_16x9 = -0.143500,0.024000,-0.120500
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aim_hud_offset_rot_16x9 = -0.005000,-0.005000,0.000000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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anm_show = svu_draw
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anm_hide = svu_holster
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anm_shots = svu_shoot
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anm_reload = svu_reload
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anm_bore = svu_idle_bore
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anm_idle = svu_idle
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anm_idle_aim = svu_idle_aim
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anm_idle_moving = svu_idle_moving
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anm_idle_sprint = svu_idle_moving
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_svu_nimble]:wpn_svu
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$spawn = "weapons\wpn_svu_nimble"
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class = WP_SVU
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inv_name = st_wpn_svu_nimble
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description = st_wpn_svu_nimble_descr
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cost = 20000
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grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
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rpm = 150
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ammo_mag_size = 10
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fire_modes = 1;, -1
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scope_status = 1
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silencer_status = 0
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grenade_launcher_status = 0
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launch_speed = 0
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;---äèñïåðñèÿ-------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.12 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.6f
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 1.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 1.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 12.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 1.8
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PDM_disp_vel_factor = 3.5
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PDM_disp_accel_factor = 3.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 5 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 0.45
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zoom_cam_dispersion_inc = 0.45
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 10.0
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zoom_cam_max_angle_horz = 5.0
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zoom_cam_step_angle_horz = 1.5
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fire_dispersion_condition_factor = 8 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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grenade_flame_particles = weapons\generic_weapon01 |