e4s-sdk/gamedata/scripts/bind_anomaly_field.script
2026-06-17 23:06:51 +03:00

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1.5 KiB
Text

--'******************************************************
--'* Áèíäåð îáúåêòà ïîëÿ àíîìàëèé.
--'******************************************************
fields_by_names = {}
function bind(obj)
obj:bind_object(anomaly_field_binder(obj))
end
class "anomaly_field_binder" (object_binder)
function anomaly_field_binder:__init(obj) super(obj)
self.last_update = time_global()
end
function anomaly_field_binder:reload(section)
object_binder.reload(self, section)
end
function anomaly_field_binder:reinit()
object_binder.reinit(self)
db.storage[self.object:id()] = {}
self.st = db.storage[self.object:id()]
end
function anomaly_field_binder:net_spawn(server_object)
if not object_binder.net_spawn(self, server_object) then
return false
end
db.add_zone(self.object)
db.add_obj(self.object)
fields_by_names[self.object:name()] = self
return true
end
function anomaly_field_binder:net_destroy()
db.del_zone( self.object )
db.del_obj(self.object)
db.storage[self.object:id()] = nil
fields_by_names[self.object:name()] = nil
object_binder.net_destroy(self)
end
function anomaly_field_binder:set_enable(bEnable)
if(bEnable) then
self.object:enable_anomaly()
else
self.object:disable_anomaly()
end
end
function anomaly_field_binder:update(delta)
object_binder.update(self, delta)
if(time_global()-self.last_update<10000) then
return
end
self.last_update = time_global()
end
-- Standart function for save
function anomaly_field_binder:net_save_relevant()
return true
end