e4s-sdk/gamedata/scripts/mob_combat.script
2026-06-17 23:06:51 +03:00

47 lines
1.6 KiB
Text

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-- Mob combat
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-- Ðàçðàáîò÷èê: Andrey Fidrya (Zmey) af@svitonline.com
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class "mob_combat"
function mob_combat:__init(obj, storage)
self.object = obj
self.st = storage
end
function mob_combat:combat_callback()
printf("_bp: mob_combat:combat_callback()")
if self.st.enabled and self.object:get_enemy() then
if db.storage[self.object:id()].active_scheme then
if xr_logic.try_switch_to_another_section(self.object, self.st, db.actor) then
return
end
end
end
end
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function add_to_binder(npc, ini, scheme, section, storage)
printf("DEBUG: add_to_binder: npc:name()='%s', scheme='%s', section='%s'", npc:name(), scheme, section)
local new_action = mob_combat(npc, storage)
storage.action = new_action
xr_logic.subscribe_action_for_events(npc, storage, new_action)
end
function set_scheme(npc, ini, scheme, section, gulag_name)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
st.enabled = true
end
function disable_scheme(npc, scheme)
local st = db.storage[npc:id()][scheme]
if st then
st.enabled = false
end
end