e4s-sdk/gamedata/scripts/spawn_b103.script
2026-06-17 23:06:51 +03:00

48 lines
1.2 KiB
Text

function main ()
local items_table = {
"conserva",
"conserva",
"conserva",
"conserva",
"conserva",
"medkit",
"medkit",
"medkit",
"medkit",
"medkit",
}
local ammo_table = {
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ss190",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
"ammo_5.56x45_ap",
}
local actor = db.actor
local actor_id = actor:id()
local actor_position = actor:position()
for i = 1, #items_table do
alife():create(items_table[i], actor_position, 0, 0, actor_id)
end
local ini = system_ini()
for i = 1, #ammo_table do
local num_in_box = ini:r_u32(ammo_table[i], "box_size")
alife():create_ammo(ammo_table[i], actor_position, 0, 0, actor_id, num_in_box)
end
db.actor:give_money(10000)
end