e4s-sdk/gamedata/scripts/xr_box.script
2026-06-17 23:06:51 +03:00

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--' Êëþ÷åì ÿâëÿåòñÿ ãðóïïèðîâêà ïåðñîíàæà. Çíà÷åíèåì ÿâëÿåòñÿ òàáëèöà, ñîäåðæàøàÿ èìåíà ñåêöèé ïðåäìåòîâ.
local item_by_community = {}
--' Ìíîæèòåëè è ìèíèìàêñû äëÿ âûïàäåíèÿ âåùåé â çàâèñèìîñòè îò óðîâíÿ
local mul_by_level = {}
local count_by_level = {}
--' Ïðåäìåòû, îòíîñÿùèåñÿ ê ïàòðîíàì. Èõ íàäî ñïàóíèòü äðóãèì ìåòîäîì.
local ammo_sections = {}
local death_ini = ini_file("misc\\ph_box_generic.ltx")
class "ph_item_box"
function ph_item_box:__init(obj)
self.obj = obj
local community_list = { "def_box", "small_box_generic", "small_box_ussr", "small_box_nato", "small_box_army", "small_box_science", "big_box_generic", "big_box_dungeons", "big_box_arsenal"}
for k,v in pairs(community_list) do
--' Íåîáõîäèìî çàïîëíèòü òàáëèöó
-- printf("pl: community = %s",v )
item_by_community[v] = {}
if death_ini:section_exist(v) then
local n = death_ini:line_count(v)
local id, value = "", ""
for i=0,n-1 do
result, id, value = death_ini:r_line(v,i,"","")
item_by_community[v][id] = 100*tonumber(value)
-- printf("PL : id=%s value=%s",id, value)
end
end
end
--' Ìíîæèòåëè è ìèíèìàêñû äëÿ âûïàäåíèÿ âåùåé â çàâèñèìîñòè îò óðîâíÿ
local level_name = level.name()
if not death_ini:section_exist(level_name) then
level_name = "default"
end
local n = death_ini:line_count(level_name)
local id, value = "", ""
for i=0,n-1 do
result, id, value = death_ini:r_line(level_name,i,"","")
mul_by_level[id] = tonumber(value)
end
local item_count_section = "item_count_" .. level.get_game_difficulty()
local n = death_ini:line_count(item_count_section)
for i=0,n-1 do
result, id, value = death_ini:r_line(item_count_section,i,"","")
--' Íóæíî ðàñïàðñèòü value â äâà çíà÷åíèÿ
local t = parse_nums(value)
if t[1] == nil then
abort("Error on [death_ini] declaration. Section [%s], line [%s]", item_count_section, tostring(id))
end
local min = t[1]
local max = t[2]
if max == nil then
max = min
end
if mul_by_level[id] == nil then
mul_by_level[id] = 0
end
min = tonumber(min) * mul_by_level[id]
max = tonumber(max) * mul_by_level[id]
count_by_level[id] = {min = min, max = max}
end
--' Ïðåäìåòû, îòíîñÿùèåñÿ ê ïàòðîíàì. Èõ íàäî ñïàóíèòü äðóãèì ìåòîäîì.
ammo_sections = {}
local n = death_ini:line_count("ammo_sections")
local id, value = "", ""
for i=0,n-1 do
result, id, value = death_ini:r_line("ammo_sections",i,"","")
ammo_sections[id] = true
end
end
function ph_item_box:spawn_items()
printf("SPAWN ITEMS")
local spawn_items = {}
local ini = self.obj:spawn_ini()
local community = utils.cfg_get_string(ini, "drop_box", "community", self.obj, false, "", "def_box")
local items = r_items(ini, "drop_box", "items", self.obj)
if items ~= nil then
printf("found items")
for k,v in pairs(items) do
create_obligatory_items(self.obj, v.section, v.count)
end
return
end
printf(" community = %s", community)
--' Äîñïàâíèâàåì íåîáõîäèìîå êîëè÷åñòâî èòåìîâ:
--' Íåîáõîäèìî ñîñòàâèòü ñïèñîê îáúåêòîâ êîòîðûå ìîãóò áûòü çàñïàâíåíû äëÿ ïåðñîíàæà
local spawn_items = item_by_community[community]
--' Åñëè êîìüþíèòè çàäàíà íå âåðíî, òî ñòàâèì äåôîëò è ñðåì â ëîã.
if spawn_items == nil then
printf("xr_box: wrong community [%s] for box [%s]", community, self.obj:name())
spawn_items = {}
spawn_items = item_by_community["def_box"]
end
for k,v in pairs(spawn_items) do
--' Ïî êàæäîìó îáúåêòó íåîáõîäèìî ïîëó÷èòü êîëè÷åñòâî
local number = math.ceil(math.random(count_by_level[k].min, count_by_level[k].max))
--' Íåîáõîäèìî çàñïàâíèòü íóæíîå êîëè÷åñòâî.
create_items(self.obj, k, number, v)
end
end
--' Ôóíêöèÿ ñïàâíèò íåîáõîäèìîå ÷èñëî ïðåäìåòîâ
function create_items(obj, section, number, rnd)
printf("create %s of %s", tostring(number), tostring(section))
if ammo_sections[section] == true then
if math.random(100) <= rnd then
if number > 0 then
local position = vector():set(0,0,0)
position.x = obj:position().x --+ math.random(-30,30)/100
position.z = obj:position().z --+ math.random(-30,30)/100
position.y = obj:position().y --+ math.random(30,50)/100
create_ammo(section,
position,
obj:level_vertex_id(),
obj:game_vertex_id(),
65535,
number)
end
end
else
for i=1,number do
--' Ïðîâåðÿåì âåðîÿòíîñòü ïîÿâèòü êàæäûé îáúåêò â îòäåëüíîñòè
if math.random(100) <= rnd then
local position = vector():set(0,0,0)
position.x = obj:position().x --+ math.random(-30,30)/100
position.z = obj:position().z --+ math.random(-30,30)/100
position.y = obj:position().y --+ math.random(30,50)/100
alife():create(section,
position,
obj:level_vertex_id(),
obj:game_vertex_id())
end
end
end
end
function parse_names( s )
local t = {}
for name in string.gfind( s, "([%w_%-.\\]+)%p*" ) do
table.insert( t, name )
end
return t
end
function r_items( spawn_ini, section, line, obj)
if spawn_ini:line_exist( section, line ) then
--' åñëè default-îâ áîëüøå, ÷åì çíà÷åíèé â ini, òî çàáèòü íåäîñòàþùèå ïîñëåäíèì çíà÷åíèåì èç ini
local t = parse_names( spawn_ini:r_string( section, line ) )
local n = #t
local ret_table = {}
local k = 1
while k <= n do
local item = {}
item.section = t[k]
if item_by_community["def_box"][item.section] == nil then
printf("There is no such item [%s] for box [%s]", tostring(item.section), obj:name())
end
-- Ïðîâåðÿåì ÷òî ýòî íå ïîñëåäíÿÿ çàïèñü
if t[k+1] ~= nil then
local p = tonumber(t[k+1])
-- ïðîâåðÿåì ÷òî âòîðûì ÷èñëîì çàäàíà âåðîÿòíîñòü, à íå äðóãàÿ ñåêöèÿ ñïàâíó
if p then
-- çàáèâàåì ÷èñëî
item.count = p
k = k + 2
else
-- çàáèâàåì äåôîëò 1
item.count = 1
k = k + 1
end
else
item.count = 1
k = k + 1
end
table.insert(ret_table, item)
end
return ret_table
end
return nil
end
function create_obligatory_items(obj, item , count)
printf("creating %s(%s)", item, count)
for i = 1,count do
local position = vector():set(0,0,0)
position.x = obj:position().x --+ math.random(-30,30)/100
position.z = obj:position().z --+ math.random(-30,30)/100
position.y = obj:position().y --+ math.random(30,50)/100 + 2
printf(" at pos [%s][%s][%s]", position.x, position.y, position.z)
alife():create(item,
position,
obj:level_vertex_id(),
obj:game_vertex_id())
end
end