e4s-sdk/gamedata/shaders/editor/portal.vs.hlsl
2026-06-17 23:06:51 +03:00

19 lines
302 B
HLSL

#include "common.hlsli"
struct vf
{
float4 hpos : POSITION;
float4 c : COLOR0;
float fog : FOG;
};
vf main(v_vert v)
{
vf o;
o.hpos = mul(m_VP, v.P); // xform, input in world coords
o.c = v.color;
o.fog = calc_fogging(v.P); // fog, input in world coords
return o;
}