e4s-sdk/gamedata/shaders/editor/sky.vs.hlsl
2026-06-17 23:06:51 +03:00

31 lines
575 B
HLSL

#include "common.hlsli"
struct vi
{
float4 p : POSITION;
float4 c : COLOR0;
float3 tc0 : TEXCOORD0;
float3 tc1 : TEXCOORD1;
};
struct vf
{
float4 hpos : POSITION;
float4 c : COLOR0;
float3 tc0 : TEXCOORD0;
float3 tc1 : TEXCOORD1;
};
vf main(vi v)
{
vf o;
float4 tpos = mul(1000, v.p);
o.hpos = mul(m_WVP, tpos); // xform, input in world coords, 1000 - magic number
o.hpos.z = o.hpos.w;
o.c = v.c; // copy color
o.tc0 = v.tc0; // copy tc
o.tc1 = v.tc1; // copy tc
return o;
}