e4s-sdk/gamedata/shaders/r1/add_ppa.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half2 tc1: TEXCOORD1; // base
};
uniform sampler2D s_base0;
uniform sampler2D s_base1;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 t_0 = tex2D (s_base0,I.tc0);
half4 t_1 = tex2D (s_base1,I.tc1);
// out
return t_0*t_1*L_dynamic_color;
}