e4s-sdk/gamedata/shaders/r1/clouds.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "common.h"
struct v2p
{
half4 color : COLOR0; // rgb. intensity
half2 tc0 : TEXCOORD0;
half2 tc1 : TEXCOORD1;
};
uniform sampler2D s_clouds0 : register(s0);
uniform sampler2D s_clouds1 : register(s1);
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 s0 = tex2D (s_clouds0,I.tc0);
half4 s1 = tex2D (s_clouds1,I.tc1);
half4 mix = I.color * (s0 + s1) ;
return half4 (mix.rgb, mix.a) ;
}