e4s-sdk/gamedata/shaders/r1/details_lod.s
2026-06-17 23:06:51 +03:00

23 lines
852 B
ArmAsm

function l_special (shader, t_base, t_second, t_detail)
shader:begin ("lod","lod")
: blend (false, blend.one, blend.zero)
: aref (true, 200)
: zb (true, true)
: fog (true)
shader:sampler ("s_base0") :texture (t_base)
shader:sampler ("s_base1") :texture (t_base)
shader:sampler ("s_hemi0") :texture (t_base .. "_nm")
shader:sampler ("s_hemi1") :texture (t_base .. "_nm")
end
function normal (shader, t_base, t_second, t_detail)
shader:begin ("lod","lod")
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,8)
: zb (true,false)
: fog (true)
shader:sampler ("s_base0") :texture (t_base)
shader:sampler ("s_base1") :texture (t_base)
shader:sampler ("s_hemi0") :texture (t_base .. "_nm")
shader:sampler ("s_hemi1") :texture (t_base .. "_nm")
end