18 lines
249 B
GLSL
18 lines
249 B
GLSL
#include "common.h"
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struct vf
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{
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float4 P: POSITION ;
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float4 C: COLOR0 ;
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};
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uniform float4 tfactor;
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vf main (vf i)
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{
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vf o;
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o.P = mul (m_WVP, i.P); // xform, input in world coords
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o.C = tfactor*i.C;
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return o;
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}
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