e4s-sdk/gamedata/shaders/r1/effects_waterryaska.s
2026-06-17 23:06:51 +03:00

29 lines
1.3 KiB
ArmAsm

local tex_base = "water\\water_ryaska1"
local tex_env = "sky\\sky_5_cube"
local tex_dist = "water\\water_dudv"
local tex_dist2 = "water\\water_dudv"
function normal (shader, t_base, t_second, t_detail)
shader:begin ("water","water")
: sorting (2, true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: zb (true,false)
: distort (true)
: fog (true)
shader:sampler ("s_base") :texture (tex_base)
shader:sampler ("s_env") :texture (tex_env) : clamp()
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("waterd","waterd")
: sorting (2, true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: zb (true,false)
: fog (false)
: distort (true)
shader:sampler ("s_base") :texture (tex_base)
shader:sampler ("s_distort0") :texture (tex_dist)
shader:sampler ("s_distort1") :texture (tex_dist2)
end