34 lines
928 B
PostScript
34 lines
928 B
PostScript
#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0; // base
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half2 tc1: TEXCOORD1; // lmap
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half2 tc2: TEXCOORD2; // detail
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half4 c0: COLOR0; // hemi, c0.a *
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half4 c1: COLOR1; // sun, c1.a +
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 t_base = tex2D (s_base,I.tc0);
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half4 t_lmap = tex2D (s_lmap,I.tc1);
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// lighting
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half3 l_base = t_lmap.rgb; // base light-map
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half3 l_hemi = I.c0 * t_base.a; // hemi is implicitly inside texture
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half3 l_sun = I.c1 * t_lmap.a; // sun color
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half3 light = L_ambient + l_base + l_sun + l_hemi;
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// calc D-texture
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half3 detail = tex2D (s_detail,I.tc2);
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// final-color
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half3 final = (light*t_base.rgb*2)*detail*2 ;
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// out
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return half4 (final.rgb,1);
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// return half4 (light*detail*2,1);
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}
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