e4s-sdk/gamedata/shaders/r1/model_env_sl.ps.hlsl
2026-06-17 23:06:51 +03:00

23 lines
518 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float3 tc1 : TEXCOORD1; // environment
float2 tc2 : TEXCOORD2; // lmap
float3 c0 : COLOR0; // sun
float4 c1 : COLOR1; // lq-color + factor
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float4 t_env = texCUBE(s_env, I.tc1);
// final-color
float3 final = lerp(t_env, t_base, t_base.a);
// out
return float4(final.r, final.g, final.b, t_base.a);
}