18 lines
422 B
PostScript
18 lines
422 B
PostScript
#include "common.h"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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half4 c : COLOR0; // diffuse
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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uniform sampler s_distort;
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 distort = tex2D (s_distort,I.tc0);
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half factor = distort.a * dot(I.c.rgb,0.33h);
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return half4 (distort.rgb,factor);
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}
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