e4s-sdk/gamedata/shaders/r1/selflight.s
2026-06-17 23:06:51 +03:00

19 lines
548 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("simple","simple")
: fog (true)
shader:sampler ("s_base") :texture (t_base)
end
function l_spot (shader, t_base, t_second, t_detail)
r1_lspot (shader, t_base, "simple_spot")
end
function l_point (shader, t_base, t_second, t_detail)
r1_lpoint (shader, t_base, "simple_point")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("simple","simple")
: fog (false)
shader:sampler ("s_base") :texture (t_base)
end