e4s-sdk/gamedata/shaders/r1/vert_l.vs
2026-06-17 23:06:51 +03:00

22 lines
546 B
GLSL

#include "common.h"
struct vf
{
float4 hpos : POSITION;
float4 c0 : COLOR0; // c0=all lighting
};
vf main (v_vert v)
{
vf o;
float3 N = unpack_normal (v.N);
float3 L_rgb = v.color.xyz; // precalculated RGB lighting
float3 L_hemi = v_hemi(N)*v.N.w; // hemisphere
float L_sun = v.color.w; // sun occl only
float3 L_final = L_rgb + L_hemi + L_ambient;
o.hpos = mul (m_VP, v.P); // xform, input in world coords
o.c0 = float4 (L_final.x,L_final.y,L_final.z,L_sun);
return o;
}