e4s-sdk/gamedata/shaders/r1/waterd.vs.hlsl
2026-06-17 23:06:51 +03:00

27 lines
674 B
HLSL

#include "common.hlsli"
#include "shared\waterconfig.hlsli"
#include "shared\watermove.hlsli"
struct vf
{
float4 hpos : POSITION;
float2 tbase : TEXCOORD0;
float2 tdist0 : TEXCOORD1;
float2 tdist1 : TEXCOORD2;
};
vf main(v_vert v)
{
vf o;
float4 P = v.P;
float3 N = unpack_normal(v.N);
P = watermove(P);
o.tbase = unpack_tc_base(v.uv, v.T.w, v.B.w); // copy tc
o.tdist0 = watermove_tc(o.tbase * W_DISTORT_BASE_TILE_0, P.xz, W_DISTORT_AMP_0);
o.tdist1 = watermove_tc(o.tbase * W_DISTORT_BASE_TILE_1, P.xz, W_DISTORT_AMP_1);
o.hpos = mul(m_VP, P); // xform, input in world coords
return o;
}