15 lines
380 B
GLSL
15 lines
380 B
GLSL
#include "common.h"
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#include "shared\wmark.h"
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vf_point main (v_vert v)
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{
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vf_point o;
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float3 N = unpack_normal (v.N);
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float4 P = wmark_shift (v.P,N);
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o.hpos = mul (m_VP, P); // xform, input in world coords
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o.tc0 = unpack_tc_base (v.uv,v.T.w,v.B.w); // copy tc
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o.color = calc_point (o.tc1,o.tc2,P,N); // just hemisphere
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return o;
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}
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