e4s-sdk/gamedata/shaders/r1/wmark_point.vs
2026-06-17 23:06:51 +03:00

15 lines
380 B
GLSL

#include "common.h"
#include "shared\wmark.h"
vf_point main (v_vert v)
{
vf_point o;
float3 N = unpack_normal (v.N);
float4 P = wmark_shift (v.P,N);
o.hpos = mul (m_VP, P); // xform, input in world coords
o.tc0 = unpack_tc_base (v.uv,v.T.w,v.B.w); // copy tc
o.color = calc_point (o.tc1,o.tc2,P,N); // just hemisphere
return o;
}