26 lines
594 B
HLSL
26 lines
594 B
HLSL
#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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float2 tc1 : TEXCOORD1; // base
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float2 tc2 : TEXCOORD2; // base
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float2 tc3 : TEXCOORD3; // base
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};
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uniform sampler2D s_base0;
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uniform sampler2D s_base1;
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uniform sampler2D s_base2;
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uniform sampler2D s_base3;
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// Pixel
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float4 main(v2p I) : COLOR
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{
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float4 t_0 = tex2D(s_base0, I.tc0);
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float4 t_1 = tex2D(s_base1, I.tc1);
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float4 t_2 = tex2D(s_base2, I.tc2);
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float4 t_3 = tex2D(s_base3, I.tc3);
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// out
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return ((t_0 + t_1) * 0.5f + (t_2 + t_3) * 0.5f) * 0.5f;
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}
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