e4s-sdk/gamedata/shaders/r2/combine_volumetric.lua
2026-06-17 23:06:51 +03:00

8 lines
291 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("combine_1", "combine_volumetric")
:fog(false)
:zb(false, false)
:blend(true, blend.one, blend.one)
:sorting(2, false)
shader:sampler("s_vollight"):texture("$user$generic2")
end