e4s-sdk/gamedata/shaders/r2/deffer_particle.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "common.h"
#include "sload.h"
struct p_particle
{
p_flat base ;
half4 color : COLOR0;
};
f_deffer main ( p_particle II )
{
f_deffer O;
p_flat I; I=II.base;
// 1. Base texture + kill pixels with low alpha
half4 D = tex2D (s_base, I.tcdh);
D *= II.color;
clip (D.w-def_aref);
// 2. Standart output
O.Ne = half4 (normalize((half3)I.N.xyz) , I.position.w );
O.position = half4 (I.position.xyz + O.Ne.xyz*def_virtualh/2.h , xmaterial );
O.C = half4 (D.xyz, def_gloss); // OUT: rgb.gloss
return O;
}