20 lines
408 B
HLSL
20 lines
408 B
HLSL
#include "common.hlsli"
|
|
|
|
struct v2p
|
|
{
|
|
float2 tc : TEXCOORD0; // base & distort
|
|
};
|
|
|
|
// uniform sampler2D s_base;
|
|
uniform sampler2D s_distort;
|
|
|
|
// Pixel
|
|
float4 main(v2p I) : COLOR
|
|
{
|
|
float2 distort = tex2D(s_distort, I.tc);
|
|
float2 offset = (distort.xy - 0.5f) * def_distort;
|
|
float3 image = tex2D(s_base, I.tc + offset);
|
|
|
|
// out
|
|
return float4(image, 1.0f); // +mov
|
|
}
|