e4s-sdk/gamedata/shaders/r2/effects_sun.vs
2026-06-17 23:06:51 +03:00

29 lines
No EOL
518 B
GLSL

#include "common.h"
struct v_TL
{
float4 P : POSITION;
float2 Tex0 : TEXCOORD0;
float4 Color : COLOR;
};
struct v2p_TL
{
float2 Tex0 : TEXCOORD0;
float4 Color : COLOR;
float4 HPos : POSITION; // Clip-space position (for rasterization)
};
//////////////////////////////////////////////////////////////////////////////////////////
// Vertex
v2p_TL main ( v_TL I )
{
v2p_TL O;
O.HPos = mul(m_VP, I.P);
O.HPos.z = O.HPos.w;
O.Tex0 = I.Tex0;
O.Color = I.Color;
return O;
}